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                         Lightning Returns 
                        Final Fantasy XIII
                       
                      Format: PS3 
                        Publisher: Square Enix 
Developer: Square Enix 
RRP: £49.99 
5 021290 057272 
Age Restrictions: 16+ 
Release Date: 14 February 2014
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            Having spent five  hundred years in slumber, Lightning is reawakened by the mighty god  Bhunivelze as the world is coming to an end. The forces of chaos  impinge on the planet and its influence has spread over the preceding  centuries. Lightening is brought back to save the remaining souls and  with their power Bhunivelze plans to create a new world. However,  time is limited and Lightning has only thirteen days in which to save  a world...
            
Final Fantasy XIII:  Lightning Returns is the new FF game for the PS3 from Square Enix. The story follows directly on from FF XIII-2, with Lightning's sister,  Serah, dead in the events which precipitated the invasion of chaos and  forms part of the Fabula Nova Crystallis subseries. The game is  produced by Yoshinori Kitase and directed by Motomu Toriyama.
            As well as Lightning,  some of the other characters return as well, although their inclusion  makes little logical sense, but then if you can suspend your  disbelief long enough to accept that Lightning could have engaged in  a Rip Van Winkle impression, you may as well accept the inclusion of  other characters, especially as the game is designed to bring the  overall story to a close.
            
The FF series is  infamous for continually tinkering with the combat system and in  truth there have been very few which I liked first time out, so it’s  no surprise that I find myself underwhelmed with the new combat and  power-ups , which seems to have been made overly complex for  complexities sake, rather than add to the players enjoyment. True, it  does lead to even more depth of tinkering which can be engaged in and  the inclusion of the ability to flee a fight with no penalties is a  welcome addition and if history repeats itself, I’ll eventually get  to see its advantages.
            More worrying is Enix’s  insistence of concentrating the last few games on Lightning as the  central character. One would think that she represented an  overwhelming desire by the fan base to see yet another Lightning  story, when in fact the overwhelming request is usually for a modern  remake of FF VII. In fact the weakest aspect of the game is the  overall story, possibly of great interest to those who have followed  the series, but lacking in the humour it needed to give a balanced  experience.
            
The story unfolds  across four main areas. After you get through the tutorial stage you  will find yourself in the city of Luxerion, where you are introduced  to some of the new elements of the game, including the Order of  Salvation and the Children of Etro, two organisations which have  grown in the five hundred years of chaos. The game is designed to be  more open than previous releases in the series, so there is the main  plot as well as numerous sub plots to work your way through. You have  full mobility to travel between Luxerion, the city of Yusnaan, the  Wildlands and the Dead Dunes. This may not seem a lot, but the areas  are quite extensive.
            Praise must be given  for the game's graphics, although they may suffer in comparison to the  newer games on the PS4 and Xbox One.  The CGI remain one of the most  impressive aesthetic elements of the game, but the expansive arenas  in which you play often have the wow factor. I really wouldn’t  spend too much time enjoying the view with only thirteen days to play  in you soon find that you will need to seriously plan what you plan  to do each day, failure to do so may mean that Lightning may well run  out of time.
            
The  game is more of a continuation of the previous series, rather than a  strong stand alone experience, fixing many of the issues that fans  had with the previous entries, especially the linier nature of the  first one. It still has enough elements to make it a demanding and  pleasurable experience, but I can’t help but feel that Enix have  finally wrung out the last creative possibilities with this game.
            8
            Charles Packer
            