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Someone recently queried why Microsoft should be interested in buying Minecraft, well the answer to that one is fairly easy, the idea and aesthetic of that game seems to have gotten free of its sandbox and is appearing just about everywhere. To prove this Atari, which I honestly thought was a company which had been confined to the history of computers and gaming, has released Minimum, a game which mixes the crafting and look of Minecraft with the furious team on five team mechanics of third person online combat. At the moment the game is still in its beta phase of development.
Whilst the players are very reminiscent of Minecraft this idea is only slightly reflected in the environments, which whilst they are angular have less of a Minecraft reflection. This also holds true for many of the in-game creatures. In a way the look is more Transformers than Minecraft.
There is a heavy leaning towards weapons and item crafting from items either collected during a game or by finishing a game. These can then be spent on creating different loadouts allowing you to equip different weapons. Armour upgrades are accesses via blueprints. You are really going to have to do this as being a new character you’re going to die a lot at the hands of gamers with flaming katanas; I really want to get my hands on one of those.
Once you are all set then you can enter a match. Even though the game is still in the beta stage it took only about thirty seconds to get a match and the other players were pleasant and polite. The matches will be familiar to anyone who has played an online shooter: Run like hell, and try not to get killed and try and kill the guys who are wearing the colours of the other team/s. How you do this will depend on your initial loadouts which give you the opportunity to run around like a headless chicken with a machine gun or be much sneakier with the ability to drop turrets and pick off the opposition with your sniper rifle.
Overall it’s a fun experience; however I do wonder what, if anything it offers by way or originality over and above the blocky aesthetic. 8 Charles Packer |
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