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                         Shadow Warrior
                       
                      Format: PS4 
                        Publisher: Namco Bandai Games 
                        Developer: Flying Wild Hogs 
RRP: £39.99 
Age Restrictions: 18+ 
Release Date: 24 October 2014
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            First released in 1997,  Shadow Warrior was very much in the mould of the original Duke Nukem  and Doom, both of which have recently given a new lease of life on  consoles. Although it was on par with its peers, it never really got  the same kind of exposure, which limited its success. Well, with the  advent of the PS4, Flying Wild Hogs, a Polish developer, has  decided that its time Shadow Warrior also had its time in the sun  with a new high-def remake. Even if you don’t remember the original  game you are given a lengthy sample of the game play while the new  game loads.
            
You play an eighties  obsessed Lo Wang off to claim a sword for his master. The  introductory movie and the first level ease you into the main themes  of the game, eighties references, gore and silliness. In fact the  silliness of the game is its saving grace, if you can get over the  slight tinge of well intentioned, mild racial stereotypes. So, if you  will laugh at a man answering his phone to "You got Wang" then  you know that the game is speaking to your level of humour.
            
The top menu gives you  the opportunity to start a new game, continue from a save,  save your current game, or just restart the current level. Under the  options you can change various settings, the usual stuff: How hard  the game is; hints on or off; as well as fine tuning the video and  audio settings. Here you will also find a handy layout detailing the  controls as well as an option to change them to left handed play.   Under the stats option you can see how well you’re doing as well as  measure yourself against the global leaderboard. The main menu  finishes with access to both art work and any movies you may have  unlocked.
            The game contains all  the usual elements of a first person shooter, with the added addition  of your character being able to wield a Katana, which is particularly  bloody and effective in the close quarters, over the top combat. You  also have access to throwing stars, another favourite of any kids who  had access to a metal workshop.
            
In his quest for the  Katana, the Nobitsura Kage, Wang is partnered with a demon, Hoji,  which adds an element of magic to the story, it also added a depth of  story which seems surprising for a game which relies on jokes and  hack and slash for entertainment as the sword turns out to be more than  a weapon, leading the two on a convoluted quest. Its enduring  pleasure will be in the mixture of story and humour, which works  surprisingly well.
            As you progress through  the game there are a number of power-ups which can be obtained that   aid you in your quest. These fall under the titles of Katana  Mastery, Knowledge, Movement, Luck, Mind and Restoration. As you progress you  earn  cash and Karma  points. The points are used to unlock the power-ups. One word of  warning here, although as you unlock each new ability the game  usefully informs you how to use your new found power, unfortunately  if you playing via your PS Vita the lack of the R2 and L2 makes this  almost impossible.
            
Visually  the game is good, but not stunning, it probably would have fared  just as well on a PS3, but before we start kicking it, my experience  of the supposed next generation of games has been very mixed with  only a few having that wow factor. That said, the environments are  colourful and detailed and it must be kept in mind that this was  produced by an independent developer who probably had the same  budget as Destiny’s tea and coffee bill.
            Movement in the game is  very fast and is more reminiscent of the game's origins, where a few  key cards, a good labyrinth layout and furious action were the name  of the game. The balance between evasion, attack and healing are handled  well, The game should give you many hours of pleasure, and for once  you won’t have to suffer underpowered weapons.
            8
            Charles Packer
            