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Like most people I love puzzle games, especially those clever ones which present you with a seemingly simple set of rules for gameplay and then frustrate you when the simple becomes difficult. Q.U.B.E: Director's Cut ('Quick Understanding of Block Extrusion') is such a game, heralding from an independent developer in Prague, it presents a simple but entertaining concept.
The ship is made up of mostly white bricks and quick experimentation confirms that your hands can manipulate your environment and that they have no effect on non-coloured blocks. Your first mission is to get out of the room, which is fairly easy as the first part just requires you to walk to the appropriate part of the gaming area. Eventually you come across your first red brick, discovering that this can be pulled and retracted blue cubes once depressed can be used to launch you into the air and gold will allow you to create ladders.
It’s hard not to compare the game to Portal, both rely on logic and problem solving, but Q.U.B.E., is a game lacking context. With little to no story to support what you are doing the only reason to continue is the gamer's desire to solve the puzzles. The ambient music is likewise ill defined. Pleasant as it undoubtedly is, it does not really convey to the player what mood, other than mysterious, it is trying to set. I suppose that a game which is devoid of any real threat must be difficult to compose for. Given its price, Q.U.B.E., is a great little puzzler, although once completed there may seem little reason to replay it. That said the Director’s Cut does come with a number of bonuses. For a start if you buy it for the PS4, you get to download it free to your PS3. The cut also adds new levels, time trials and a leader board, which might just get you playing more than once. 6 Charles Packer |
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