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                        Semispheres
                       
                      Format: Nintendo Switch 
                        Publisher: Vivid Helix 
Developer: Vivid Helix 
RRP: £8.99 
Click here to buy - nintendo.co.uk 
Age Restrictions: 3+ 
Release Date: 14 September 2017
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            I have previously  reviewed Semispheres for the PS4.   a 2D puzzle game. It's the brainchild of  Radu Muresan, a developer from Vivid Helix, which has now been  released, at a budget price, for the Nintendo Switch. The game looks  great either on the Switch or on the television through the dock.
            
The game seems much  more at home on the Switch in its native hand-held mode. For a start,  if you’ve kept the coloured controls, the split screen between the  left and right frames seems much more intuitive as they almost mirror  the Switch’s colour scheme, offering up a bluish colour for the  right and a yellowy brown for the left. There is an ambient  soundtrack by Sid Barnhoorn, which adds to the relaxed feel of the  game and the added sound effects are a welcome addition.
            The balls of light are  controlled by the left and right analogue sticks with the bumper  acting as an action trigger: left for the left screen and right for  the right screen. Your spheres look like little jellyfish and it is  these which you will be predominantly controlling. The controls are  very instinctive and while there is no tutorial the controls are  popped up on the screen to let you know what is required.
            
Solving the puzzles  reveals a story, and depending how you look at it its either a nice  addition which adds context to the game or unnecessary frippery.  Personally, I though it gave the gamer an extra incentive to continue  with the puzzles.
            Your jellyfish starts  at the bottom of the screen and these must be moved to the portal at  the top of the screen for you to progress. As there is interaction  between the two parts of the screen, through gaps which allow the  opposing jellyfish to appear on their opposite screen, jelly fish can  affect the sentinels trying to stop you.
            
Get too close to the  sentinels, they have a beam of light which they shine in front of  themselves, and the game will reset the offending half of the screen, but  not the other. This can often be used to solve some of the puzzles.  Stealth is often the name of the game to solve the puzzles and the  sentinels can be distracted by the noise boxes which are provided. As  you progress your options increase but so does the difficulty of the  puzzles.
            The game offers up  fifty levels to complete and overall offers up a unique experience  which feels very at home on the Switch.
            8
            Charles Packer
            