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Battlerite Royale is an extension and standalone game successor to the original Battlerite Arena game, which was a PVP. The game was developed by Stunlock Studios. Royale is not a mode for the original game but does retain the look and feel of the original, however many things are different between the games. Royal with its free-for-all philosophy allows up to thirty players to take to the map. The maps themselves are much larger than the arenas to reflect the new fast paced game and matches can be played solo or as part of a duo.
Like other Royale type matches the object of the game is to be the last person standing, or last two if you're playing as a duo. Time is limited as the world slowly shrinks via a barrier which will damage or kill you if you make contact. The characters have been rebalanced to reflect the changing nature of a Royal battle. Each character has six standard abilities, with an extra ultimate, though you only start with a couple to play with. Abilities have a cool down period, so you need to use a combination of evasion and attack to have a chance of success. As well as fighting to the last man standing the game has an RNG loot system for collecting items which you can use in battle, of course this means that often the beginning of a game is a mad hunt for the best stuff. The game also has an in-game currency, in the form of gold which can be collected to buy in-game consumables, abilities and equipment. Item rarity is graded from green through to orange, but like most games like this, the rarer the loot the less likely you are to run across it.
Regular PC players are unlikely to have this problem and the game does allow you to remap the buttons, though I could not get the Steam version to recognise my XBox controller. When I tried to do this the penny dropped that, given the games interface, it was not going to be a practical solution anyway. Once people have quit messing around picking up all the best loot, the fights can become quick and bloody. While the maps are large you do have a mount, which can be used to travel quickly. This also means that if you’re not careful you will also run into traps just as quickly.
Overall, my personal issues with the control interface aside, there is a lot to like about the game. Maybe something should be done about the need to scavenge so much in the early parts of a match, but I’m sure there will be updating to balance out the game once enough people are able to give feedback. Games were easy enough to get and I didn’t have to wait more than a couple of minutes, so, for now, there is enough of a community to sustain it. 7 Charles Packer |
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