Click here to return to the main site. PS4 Game Review
I thought that the film Cube (1997) was an excellent example of an imaginative film done on a budget, presumably so did games developer, Gamedust, who have produced the cube puzzler Neverout. The game can be played as a VR or non-VR experience. On the PS4 you can get a version which is enhanced for the Pro.
This reorientation allows you to move objects around, effect railings and to climb to previously non-accessible areas. Solve the problem in the room and you are dropped into the next. There is no story to follow and the only object is to get out of the cube. There are fourteen trophies to collect as you traverse more than sixty cubes divided into four zones. The earlier cubes are basic but as you progress the game throws in teleports, spiked pits and electric fields. It’s an interesting idea and the whole game should keep you going for two to three hours, which is about my limit for spending in environments which feel very similar. There are a few niggles with the game. Sometimes if you get too close to a wall the game will decide that this is the direction you want to travel in, most of the time this disrupts whatever blocks you are trying to move into place. Secondly, the transition between the surfaces of the cube is not handled well giving an effect like a slow blink with everything fading to black before coming back.
Overall, it's a nice, small puzzle, which succeeds in what it sets out to create, but it's neither the best puzzle game nor the best VR experience. 6 Charles Packer Buy this item online
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