Click here to return to the main site. Xbox One / Xbox Series X/S Game Review
In this original mix of Dungeon Management and Roguelite, you must climb up the corporate ladder as you pursue your career as a Dungeon Manager. Check their stats and resistances, then place the best traps and monsters to defeat them. When you think your dungeon is ready, let the crawl begin. You will then be able to watch those heroes die or flee in terror. It's a reversed dungeon crawler: heroes will move through your dungeon and will trigger the traps you placed. When a group of adventurers encounters a group of monsters you positioned in your dungeon, a turn-based fight ensues. Each run will be different but players will keep some of their Master's bonuses between runs. Plan your defence against a group of adventurers...
Legend of Keepers is an instantly addictive turn-based dungeon defender where you are charged with stopping adventurers getting into the inner sanctum of your dungeon and looting the guarded treasure. I say "instantly" addictive, but it's a game that quickly (far too quickly, if I'm being honest) becomes monotonous. This doesn't really detract from how fun it is, but after a while it does feel like you're just going through the motions. You start with a limited amount of traps and monsters to defend your dungeon. These you must place in rooms leading to the main treasure room. When the adventurers enter a room populated with your team of fearless beasts you'll start a turn-based battle where you can use each employees skills to attack and/frighten the adventurers. Each of the adventurers has two stat metres: health and bravery. If you can deplete the health metre to zero they will die. And if you can scare them enough that they lose their nerve then they will flee. If the travellers make it past all of your traps and monsters then they will enter the final treasure room, which houses your main boss. This is your last chance to stop them raiding your treasure.
After each team of adventurers are dispatched you'll earn a new trap or monster and then get a series of random options to help/hinder you for the next round. These include buying/renting out traps/monsters, sorting out a workplace issue, sending team members to the gym to work out... and various other scenarios. And then it's back to tackling a new group of adventurers. While I did enjoy this twist on an old format, it became a little too repetitive a little too quickly. It's not the sort of game you can sit down and play for hours at a time, but as a game to dip in and out of it's quite a lot of fun. 6 Nick Smithson Buy this item online
|
---|