Click here to return to the main site. Xbox One / Xbox Series X/S Game Review
Help Frank on his journey through history and enter the bizarre world of dreams. Gather resources, gain allies, build towers and fend off waves of unique enemies. Face a horde of cavemen, a legion of French soldiers, or medieval knights. Free your classmates to expand your minions and use their help to get out of this fluttering sleep...
If you downloaded and played the free demo version of this game (Lesson Learned: Cult of the Elizabeth) which was released before the full game, you'll pretty much know what to expect. In fact, I strongly advise you to download and play that first as in all honesty there's very little that changes from level to level in this game. It's a spin on the classic tower defence genre. You play as Frank, a schoolboy who has been transported back in time. Your base, which is capable of walking, needs to be protected from a constant wave of enemies. You'll need to collect resources from the level, which can then be used to build weapons to keep the enemy at bay. You can also use your trusty catapult to help fend off the approaching armies.
To help you in your quest are school mates, who you can get to gather resources and build or fix weapons. Defeat enough waves and you can progress to the next level. While I enjoyed the demo version, I was hoping that this was just a taste of what was to come. In reality the levels are pretty much the same, just with new enemies to thwart. While it's a cheap, fun game, I don't think it's one that will hold most peoples attention for that long. 7 Nick Smithson Buy this item online
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