Click here to return to the main site. Xbox One / Xbox Series X/S Game Review
In six hours, Heaven will be destroyed. Unless you can save it. Use your powers of time travel to jump freely between the past and present across Heaven, Hell, Earth and Helheim. Uncover information in one timeline to alter things in another in a bid to stop heaven from going bang. Again. You play the angel Cassiel, who must prevent an army of Phantoms from overrunning Heaven, which is really annoying because that’s where you live. Discovering the existence of the Holy Gosh Darn, a mysterious artifact created by God thousands of years ago, you must strap on your time-travelling watch and set about hopping between the past, present and future meeting a cast of ridiculous characters across dynamically changing locations in a bid to uncover the secret to life, universe and… well, everything...
The Holy Gosh Darn is a narrative adventure with a time-travelling twist. You play as bored angel, Cassiel, who is contacted by Death, who desperately needs your help. In order to stop the very fabric of time unravelling you'll need to put a stop to the hoard of phantoms that are intent on entering Heaven. By travelling backwards and forwards in time you'll be able to unpick the mystery of where the phantoms came from and how you can stop them in their tracks. The game kicks off with a wonderfully engaging introduction that quickly teaches you the gameplay mechanics. It's a comedy action adventure, which hits the mark, spanning multiple time periods and genres. It asks several important questions, such as why does time travel makes you barf; why only angels get to swear and why skipping dialogue is totally fine when you’ve only six hours to save Heaven. This is a game that relies heavily on its humour. It's not an easy thing to get right, but here the developers, character artists and voice actors do an incredibly impressive job of pulling everything together to make this an engaging and immensely fun experience.
The puzzles are, at first, easily signposted, and it's simply a case of zipping back and forth to discover bits of information that you can then use at another time. Limiting the game's environment to a six hour window ensures you don't get over faced with too much time to travel within. The game did crash a few times, meaning I had to reload, but I'm prepared to overlook that as it was more an inconvenience than a game breaking bug. And I'm sure a patch will be along any day. 9 Darren Rea Buy this item online
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