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PSVR2 Game Review


 

 

Hotel Infinity

 

Format: PSVR2
Publisher: Studio Chyr
Developer: Studio Chyr
RRP: £15.99
Click here to buy - store.playstation.com
Age Restrictions: 3+
Release Date: 13 November 2025


Walk the winding halls and grand ballrooms of a mysterious hotel using your own two feet. Through seamless blend of portals, lifts, impossibly winding hallways, and other architectural deceptions, The hallways aren't the only impossible feature of Hotel Infinity. Some of the hotel's secrets are buried deeper than physics would normally allow. Every corridor leads somewhere you’ve never been, and no room is ever quite the same. Explore at your leisure, but don’t wander too far...

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As you move, things are never what the seem

There is no getting around the fact that Hotel Infinity is a buggy mess. It's glitchy and clunky and it really doesn't feel as though it was fully ready at launch. The opening reveal, as you step into the hallway of the hotel, is badly handled. What should have been a surprise reveal as you step into the lobby, becomes a bit of a mess as you fumble your way through the revolving door that doesn't really seem to want to revolve for you. However, if you can get past how clunky everything feels, there is a trippy, solid puzzle game awaiting.

The game can be played sitting or standing (via Roomscale), but the difference in the two is huge - to the point of feeling like two very different games. When sitting, the game's constrictive play area soon starts to feel claustrophobic and you'll be glitching in and out of walls, or finding it hard to reach certain areas. The game cleverly steers you around the environments by having roped off areas and other furniture and walls constantly stopping you from exploring. As you move, things are never what they seem. You might catch a glimpse of a room, only to find yourself entering another part of it after a few turns. It's very Escher-esque in its design.

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Each step and turn is genuinely surreal and trippy

If you have the space, and are confident enough to walk around freely with the VR headset on, then Roomscale is the option that the developers quite obviously developed this game for use in. You'll need a play area of 2m by 2m (6 ft 7 in. by 6 ft 7 in.) to ensure you're not bumping into furniture or walls in real life, but the benefits are well worth it. Each step and turn is genuinely surreal and trippy when you're actually walking around the rooms or corridors. So much so, that you'll wonder how on earth anyone could play any other way.

Whilst there are no jump scares, or other inhabitants to interact with, and the puzzles are not overly taxing, Hotel Infinity still manages to be an immersive, engaging little game that throws surprises at every turn. It's not the prettiest looking game, but it really manages to mess with your head.

7

Darren Rea

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