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Click here to return to the main site. PSVR2 Game Review
One could say Pools is like an art gallery where you look around and listen to the sounds. There are very few things to solve, practically a few mazes. Sometimes the game can challenge your navigation skills. But mostly you're just... there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere. There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery...
Pools is more a VR experience than it is a fully fledged game in its own right. But it's an interesting one that shows more of what the VR technology is capable of. There's no plot, as such. There are no monsters chasing you or causing sudden jump scares. There are six different chapters, each sees you "trapped" in a maze. The idea is simple, work your way to the exit. This is easier said than done. As the corridors twist and turn you'll find yourself going around in circles, especially if you have spatial awareness as bad as I have. Even though you know there are no real jump scares to speak of, you'll still be wary entering dark areas. I have to admit that I did jump on a number of occasions, as there are elements within the environments designed to unsettle you, from strange noises to moving objects designed to make you feel like you're not alone.
Pools plays on fears of getting lost, the dark, and tight spaces. The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. With such a low RRP this is certainly a game that is worth a gamble on. The graphics are immersive - the water effects alone are worth the admission price. It's fun to explore your surroundings and there are more than a handful of moments where the developers genuinely surprise you with what VR is capable of. 9 Nick Smithson
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