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                    Lara Croft is back. In a race against time, Lara must travel 
                    across the globe to unearth history's greatest weapon - a 
                    legendary artefact of such immense power it could threaten 
                    humanity's very existence. Take Lara back to the tombs with 
                    totally new moves and hi-tech gadgetry in her most explosive 
                    adventure ever... 
                  After 
                    the disappointment that was Tomb Raider: Angel of Darkness, 
                    Lara is back with a vengeance. I was one of the countless 
                    individuals who pre-ordered Angel of Darkness and then 
                    instantly regretted it. I should have learnt my lesson, but 
                    when I heard that Legend was being released I pre-ordered 
                    it the moment that Amazon would let me. Yes, I know. Once 
                    bitten, twice shy, and all that... but there is something 
                    about the franchise that compels poor saps like me to part 
                    with their money before they've any idea what the game will 
                    be like. I suppose it's because, for a lot of us, the first 
                    Tomb Raider game was what what made us buy a Playstation 
                    - and resulted in many long nights as we were hooked on a 
                    game we'd never seen the likes of before.  
                  I 
                    actually bought the Xbox version of Legend (just because 
                    more often than not Xbox versions of games seem to fair better 
                    in the graphics department, and the loading sequences are 
                    generally quicker). Then over a month later we were sent a 
                    review copy of the PS2 version. 
                  To 
                    be honest, there is not that much difference between the PS2 
                    and Xbox versions. Both look and play wonderfully. The whole 
                    franchise has been torn down and rebuilt, with the graphics 
                    being hugely improved. When swimming through water the graphics 
                    look amazing - even down to little details like Lara being 
                    wet when she makes it to dry land - with the water glistening 
                    on her face and neck. There are also plenty of breathtaking 
                    landscapes where you stand overlooking beautiful surroundings. 
                  You 
                    start the game in Bolivia and must make your way to some hidden 
                    ruins. Once you've dispatched the mercenaries, who have been 
                    ordered to shoot you on sight, you enter the ruins and explore 
                    the stone corridors within. This level is used as a sort of 
                    training level, although it never really feels like that as 
                    you are thrown right into the main game. The rest of the game 
                    has you jetting across the world - to locations including 
                    Peru, Japan, Ghana, Russia, England and Nepal - in your quest 
                    to collect fragments of a mysterious artefact. But you are 
                    not the only one scouring the world for these hidden pieces. 
                  Legend 
                    is almost a return to form for the franchise. Almost, but 
                    not quite. Overall I really enjoyed it, and certainly didn't 
                    feel cheated, but there were quite a few issues I had which, 
                    if rectified, could have made the game far more enjoyable. 
                  Firstly, 
                    unlike the earlier games in the franchise, I never really 
                    felt as though I had free reign to explore my surroundings 
                    - with the exception of Kazakhstan, where you can roam around 
                    a very small area. For the most part you are confined to following 
                    a set path - which is a real shame. Part of the fun of the 
                    earlier games was exploring these big, beautiful levels where 
                    you had to roam for hours before you could complete each segment. 
                    With Legend it feels like the developer is holding 
                    your hand and guiding you to complete the levels. You'll very 
                    rarely have a dilemma over which way, or where to go. There's 
                    a path from A to B and that's it. 
                  The 
                    puzzles are all either way too easy to figure out, or make 
                    no sense at all. In one level (England) I was stuck in a tomb 
                    with a large bell. When I figured out what to do it was more 
                    through messing around with the things in the environment 
                    than any real deductive reasoning. If 
                    you do get stuck, it's simply a case of examining all the 
                    objects in the room with the remote analysis device (RAD) 
                    setting on your binoculars. You can pretty much guarantee 
                    that if an object is flagged up as "useful" by your 
                    RAD binoculars you'll have to use it. 
                  In 
                    fact, like an old episode of Scooby-Doo! (where you 
                    could tell which rock the monster was going to appear from 
                    behind, because it was a slightly different shade of grey 
                    than the other rocks) if an item in a room is slightly lighter 
                    and glowing gently than the surrounding objects you can bet 
                    your life that you'll need to use it. This 
                    dumbing down is a little disappointing. Thankfully they just 
                    stopped short of going the whole hog and inserting a large 
                    flashing arrow pointing at these objects with a klaxon sounding 
                    every time they were in view. This is also the case with items 
                    you can attach your grappling hook to - they flash to indicate 
                    that you need to use them. To be fair, I'm not totally sure 
                    whether these elements are still there on the "expert" 
                    game setting, or if they are only included on the "beginner" 
                    setting. 
                  Another 
                    major problem is the camera. It has a tendency of placing 
                    itself in such a position that it is difficult to see your 
                    environment properly - this is particularly frustrating when 
                    attempting to gage where to jump to in perilous environments. 
                    You also can't look around fully, which can be disorienting, 
                    and more than once I managed to backtrack before I realised 
                    I was heading the wrong way. 
                  I 
                    was also disappointed that more wasn't made of the combat 
                    mode - which has been greatly improved. It is now possible 
                    to perform sliding tackles, as well as run at your opponent, 
                    jump off them and then shoot them in slow motion. There are 
                    hardly any creatures in your environments to attack - just 
                    the odd wild cat and I think that's pretty much it. 
                  I 
                    liked the idea of the interactive movie sequences, It was 
                    just a pity more wasn't made of them. Here, you are treated 
                    to beautiful CGI segments with Lara trying to escape danger. 
                    An action icon will flash up on screen (usually one of the 
                    button icons) and you have to quickly press that button. If 
                    you don't, Lara dies horribly. If you are quick enough you 
                    continue to the next part of the segment - where, again, you 
                    have to press the button that is flashed up on the screen. 
                    While this is really interesting I was disappointed that these 
                    segments were so short. The maximum number of buttons you'll 
                    have to press in any one segment is four (spaced out by 10 
                    seconds or so) and it was a shame that when you replayed each 
                    segment, after getting killed, that the buttons you had to 
                    press didn't alter. 
                  There 
                    is also a nice little side game where you must run around 
                    Croft Manor finding all your gadgets in order to explore more 
                    of your surroundings. 
                  At 
                    the end of the day Tomb Raider Legend is a thoroughly 
                    entertaining addition to the franchise. Although, hardened 
                    gamers should easily finish it over a determined weekend. 
                     
                   
                  Nick 
                    Smithson  
                  
                     
                       
                        
                           
                             
                               
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