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                    Guide Robert Langdon and Sophie Neveu on their quest to solve 
                    a bizarre murder-mystery and uncover the ultimate treasure 
                    protected by an ancient secret society. This game expands 
                    upon The Da Vinci Code universe by giving the player 
                    new experiences and locations not visited in the book or the 
                    film. Combines a unique blend of stealth, frantic chases and 
                    combat, diversely cryptic puzzles, and exploration. Explore 
                    detailed environments and discover hidden clues in world famous 
                    locations such as The Louvre, Westminster Abbey, St. Sulpice 
                    and more. Players must solve a wide variety of challenging 
                    physical and intellectual puzzles that will ultimately lead 
                    them to the resting ground of the Holy Grail... 
                  The 
                    Da Vinci Code, 
                    has there ever been a more over hyped work of fiction? Well, 
                    yes. But at least they don't usually inflict us with a second 
                    rate movie and poor merchandise. 
                  If 
                    you've read the book then you'll have a pretty good idea what 
                    to expect here, as the game follows the plot of the novel 
                    fairly closely. The game starts with the death of a relative 
                    of Sophie Neveu, a gifted French cryptologist, in the Louvre 
                    in Paris, France. You play as both Sophie and Robert Langdon, 
                    Harvard Professor of symbology, as they race to uncover the 
                    mystery that is the Da Vinci Code. 
                  The 
                    puzzles are interesting, and are varied enough to keep you 
                    entertained, although a little more care should have gone 
                    into their construction. The second puzzle you come up against 
                    (at The Mona Lisa) is really badly designed. Here you have 
                    to translate a mystery code replacing signs for letters. What's 
                    poor about this is the fact that once you've chosen a letter 
                    to represent a symbol you can't blank that letter (you have 
                    to replace it with another letter). This make deciphering 
                    the code a lot more difficult as you're never really sure 
                    which letters you have right. And, unless you know who the 
                    god of wine is, you'll have to randomly pick letters in order 
                    to complete this puzzle. 
                   
                    The rest of the game play is pretty terrible. The graphics 
                    are pretty average and the vocal talents are poor too - having 
                    no real emotion behind the delivery of the lines. But the 
                    worst aspect is the combat (?!?) element of the game. Here 
                    you can attack other people, or defend yourself from attack 
                    - but it just doesn't seem to work very well. Thankfully though 
                    you won't need to use it that much. Another 
                    big no no, is the fact that you can't change the control settings 
                    (there's no altering the X or Y axis in this game). 
                  I 
                    could go on (pointless dragging mode; getting stuck on inanimate 
                    objects; having to spend ages slowly examining every inch 
                    of an object before you realise it is useful...) but I really 
                    can't be bothered. Also the general puzzle solving of the 
                    plot really stretches fiction to breaking point. If there 
                    really was a secret organisation that wanted no one to know 
                    about them, why on earth would they leave out clues in the 
                    first place - clues that are so impossible to follow logically 
                    that it makes you wonder how on earth Dan Brown even found 
                    a publisher, let alone a worldwide success. 
                  The 
                    biggest mystery of all is who on earth managed to get past 
                    the Take-Two quality control checking unit and release this 
                    half-hearted attempt at entertainment? I'll side with the 
                    Vatican if the Pope wants to ban this game. 
                  If 
                    half-hearted conversions of over hyped fiction are your bag 
                    then go ahead, waste £30 on this. Don't say we didn't 
                    warn you. 
                     
                   
                  Nick 
                    Smithson  
                  
                     
                       
                        
                           
                             
                               
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                               £24.99 
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                            £24.99 
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                            £27.99 
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                            £24.97 
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                        All prices correct at time of going to press.  
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