Guide Robert Langdon and Sophie Neveu on their quest to solve
a bizarre murder-mystery and uncover the ultimate treasure
protected by an ancient secret society. This game expands
upon The Da Vinci Code universe by giving the player
new experiences and locations not visited in the book or the
film. Combines a unique blend of stealth, frantic chases and
combat, diversely cryptic puzzles, and exploration. Explore
detailed environments and discover hidden clues in world famous
locations such as The Louvre, Westminster Abbey, St. Sulpice
and more. Players must solve a wide variety of challenging
physical and intellectual puzzles that will ultimately lead
them to the resting ground of the Holy Grail...
The
Da Vinci Code,
has there ever been a more over hyped work of fiction? Well,
yes. But at least they don't usually inflict us with a second
rate movie and poor merchandise.
If
you've read the book then you'll have a pretty good idea what
to expect here, as the game follows the plot of the novel
fairly closely. The game starts with the death of a relative
of Sophie Neveu, a gifted French cryptologist, in the Louvre
in Paris, France. You play as both Sophie and Robert Langdon,
Harvard Professor of symbology, as they race to uncover the
mystery that is the Da Vinci Code.
The
puzzles are interesting, and are varied enough to keep you
entertained, although a little more care should have gone
into their construction. The second puzzle you come up against
(at The Mona Lisa) is really badly designed. Here you have
to translate a mystery code replacing signs for letters. What's
poor about this is the fact that once you've chosen a letter
to represent a symbol you can't blank that letter (you have
to replace it with another letter). This make deciphering
the code a lot more difficult as you're never really sure
which letters you have right. And, unless you know who the
god of wine is, you'll have to randomly pick letters in order
to complete this puzzle.
The rest of the game play is pretty terrible. The graphics
are pretty average and the vocal talents are poor too - having
no real emotion behind the delivery of the lines. But the
worst aspect is the combat (?!?) element of the game. Here
you can attack other people, or defend yourself from attack
- but it just doesn't seem to work very well. Thankfully though
you won't need to use it that much. Another
big no no, is the fact that you can't change the control settings
(there's no altering the X or Y axis in this game).
I
could go on (pointless dragging mode; getting stuck on inanimate
objects; having to spend ages slowly examining every inch
of an object before you realise it is useful...) but I really
can't be bothered. Also the general puzzle solving of the
plot really stretches fiction to breaking point. If there
really was a secret organisation that wanted no one to know
about them, why on earth would they leave out clues in the
first place - clues that are so impossible to follow logically
that it makes you wonder how on earth Dan Brown even found
a publisher, let alone a worldwide success.
The
biggest mystery of all is who on earth managed to get past
the Take-Two quality control checking unit and release this
half-hearted attempt at entertainment? I'll side with the
Vatican if the Pope wants to ban this game.
If
half-hearted conversions of over hyped fiction are your bag
then go ahead, waste £30 on this. Don't say we didn't
warn you.
Nick
Smithson
Buy
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£24.99
(Amazon.co.uk)
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£24.99
(Blahdvd.com) |
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£27.99
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£24.97
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All prices correct at time of going to press.
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