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                    You are the squad leader of multiple infantry forces. Your 
                    job - to lead them into action through a host of dangerous 
                    missions and environments. There are real-life tactics deployable 
                    in order to defeat your opposition, and as squad leader you 
                    also have some of the most advanced weapons and military equipment 
                    known to man, such as grenade launchers, machine guns, helicopter 
                    gunships and mortar stations. The lives of your men are your 
                    responsibility. Every decision, no matter how small, can have 
                    massive consequences... 
                  Ten 
                    Hammers is the sequel to the original Full 
                    Spectrum Warrior game. I have to admit to being 
                    a huge fan of the first game - despite the fact that it was 
                    relatively easy to complete and there were a few too many 
                    bugs. In fact a lot of the problems from the first game have 
                    not been addressed with the sequel (like the fact that when 
                    you have to replay a level you still have to kill the same 
                    number of enemy who always come at you from the same position 
                    - making it easier for you to plan your tactics once you know 
                    where the enemy are going to appear from). 
                  You 
                    start the game in familiar territory - with two squads that 
                    are dressed in the same style uniform from the previous game. 
                    However, once you have completed a few levels you are given 
                    new squads to command - a British and Northern Ireland team 
                    come equipped with their own expletives and vocal outbursts. 
                    Sadly though, there isn't much variety to their speech so 
                    you'll hear the same phrases time and time again. 
                  This 
                    time around you can split each of your squads into two teams 
                    (the team leader and automatic rifleman come as one unit and 
                    the rifleman and grenadier as the other). You can also enter 
                    buildings and venture upstairs to take up a better firing 
                    position on your enemies. Another addition is the ability 
                    to control tanks and other units for the odd mission. You 
                    can also learn from past mistakes with the in-game replay 
                    video system, which gives you the opportunity to look again 
                    at your squad's actions and movements. These enhancements 
                    do add a lot to the game, but you'll need to make sure that 
                    each unit is secure before switching to another team - because 
                    if you leave your men in the open for too long they can be 
                    shot down before you have time to get back to them and give 
                    them orders.  
                  There 
                    are a few too many bugs though that really should have been 
                    ironed out. I 
                    couldn't understand the logic of the control system in firing. 
                    You can't customise the camera options and they seemed a bit 
                    messed up. For example, when moving around the gaming environment 
                    you must push down to look up and vice versa (which is how 
                    I always prefer my controls to be configured). However, when 
                    you switch to looking down your weapon's sights, the control 
                    movement switches so that you must push up to look up and 
                    down to look down. Even after days of playing, this was still 
                    annoying - and led to plenty of situations where I was killed 
                    because I had to mess around with the controls. 
                  Also, 
                    when under fire, your team act like they are on a walk in 
                    the park. If you direct them to go a certain way some of them 
                    go the direct way, while others wander into the enemies line 
                    of fire and then eventually make their way to their destination 
                    (if they are not shot down). 
                  Then 
                    there is the fact that the camera angles are a little restrictive 
                    - if you want to move around your team and examine if there 
                    are any areas ahead you can move to, it's not as easy as it 
                    should be. Also the restrictions on grenade throwing is a 
                    little odd. Sometimes you can throw them a long way, other 
                    times you can only throw them a very short distance (which 
                    usually results in you getting blown to bits). 
                  The 
                    enemies AI was also a little odd. More often than not you'll 
                    enter an area and be shot down before you know what has happened. 
                    But at other times you can stand out in the open near your 
                    enemy, who won't spot you - and instead just runs around like 
                    a nutter. 
                  Another 
                    thing that I thought worthy of mention, although most people 
                    won't is that in the later levels the composer was obviously 
                    heavily influenced by the music of James Horner. 
                  Now 
                    all of my above comments make the game sound unplayable. But 
                    the truth is that they are just niggles, rather than serious 
                    problems. The end result is still an entertaining game, it's 
                    just a shame that it wasn't a little more polished before 
                    being released. Fans of the first game will love this follow-up. 
                     
                   
                  Darren 
                    Rea  
                  
                     
                       
                        
                           
                             
                               
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