Play
as Aang, Katara, Haru and Sokka as you grow your team into
an unstoppable force making discoveries in a blend of magic
and martial arts combat. Use your fully customisable bending
powers to master the four elements of earth, air, water and
fire and explore the environments of the Avatar nations...
Avatar: The Legend of Aang (known as Avatar: The
Last Airbender in the USA) is based on the Nickelodeon
animated TV series. This is a single-player
game featuring martial arts style combat and customisable
"bending powers" mastering the four elements of water, air,
earth and fire.
You
start the game as Aang, a young adventurer, who is soon sent
on a quest to find a missing member of his village. Along
the way he can talk with other village members, as well as
collect jewels and money to trade for items with the local
merchants.
At
its heart, Avatar is a run-of-the-mill hack-n-slash
action RPG with very simple controls. There's nothing that
challenging here - mainly, I suspect, to ensure that young
followers of the TV show can easily pick up everything they
need to play this game without being bamboozled by a complicated
control system.
You
only get the one combat button and one defence button to start
with - a more complicated set of attacks are available over
time by pressing the R1 button and any one of the four main
buttons (O, X etc.) To be perfectly honest though, there isn't
that much skill involved in offing the enemy.
As
your team comes together, you can switch between all members.
This is handy, and is extremely useful, as each member has
a very different specialised skill to offer. Sadly
the developers failed to go down the obvious route and provide
a multi-player option. How much more interesting this game
would have been if you could have played with up to three
other friends, each taking on the role of a different one
of Aang's gang.
While on the whole this is a good solid game for the younger
gamer, there are a few problems that I found a little irritating.
Firstly I was a little surprised to see that you are given
the opportunity to talk to all of the people you come across.
The reason I was surprised is that very few of them have anything
to say, and so you end up wasting time listening to the same
thing over and over again. After a while, this makes you not
want to interact with any of the characters and instead only
talk to those that have an icon over their head that indicates
they want to talk with you.
Another
problem is with the way that your enemies seem to respawn.
For example, once you kill a wolf pack they reappear if you
go back to that area - which makes actually getting from point
A to B quite tiresome if you've already sliced and diced the
critters once.
While
this is an entertaining offering for the younger gamer, there's
not really enough here to appeal to the more experienced player.
Nick
Smithson
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