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                    As the future of Ivalice hangs in the balance, the mighty 
                    Arcadian Empire edges ever closer to war with its old enemy 
                    Rozzarria. Lying between them, the tiny kingdom of Dalmasca 
                    celebrates a royal wedding and the promise of future prosperity... 
                    Two years later, a Dalmascan street urchin named Vaan looks 
                    to the heavens and dreams of leaving his fallen homeland to 
                    live the life of a sky pirate, free to go where he will. He 
                    is about to learn that the freedom he craves is not easily 
                    won, and that to realise his dreams, he must first realise 
                    the dreams of a nation... 
                  Final 
                    Fantasy XII takes place in a world called Ivalice, in 
                    an age when magic is commonplace and airships fill the skies, 
                    crowding out the heavens. A world of many races, the humes, 
                    bangaa, viera and, of course, moogles, all call Ivalice home. 
                     
                  War 
                    was on the horizon. Seeking to strengthen its base of power, 
                    the great Archadian Empire had been invading and subjugating 
                    its neighbouring kingdoms one by one. The small Kingdom of 
                    Dalmasca was one such kingdom. When the occupying Archadian 
                    forces established a new consul in Dalmasca's Royal City of 
                    Rabanastre, it caught the attention of Vaan, an urchin living 
                    on the streets. To Vaan, the Empire was a hated enemy who 
                    had taken the life of his brother his last surviving family 
                    member.  
                  Vaan 
                    hatched a plan to sneak into the castle housing the new consul 
                    and unburden him of one or two of his treasures. But before 
                    he would have the chance, Vaan got far more than he bargained 
                    for; a resistance movement of former Dalmascan soldiers rising 
                    up against the Archadian Empire was launching an assault. 
                    Amid the ensuing confusion that engulfed the castle, Vaan 
                    saw something he could scarcely believe. There, among the 
                    members of the resistance, was the figure of the sole remaining 
                    heir to the Dalmascan throne, the Princess Ashe, who'd been 
                    given up for missing... 
                  Our 
                    story follows Vaan, Ashe, Vaan's friend Penelo, the sky pirate 
                    Balthier, his partner Fran and many more on an adventure through 
                    Ivalice that traces the mysteries behind the Archadian Empire's 
                    invasion. 
                   
                    Final Fantasy XII moves the franchise to new heights 
                    with a new look and complete overhaul of the gaming engine. 
                    The cut sequences of the story are also worth a mention. Some 
                    of which are incredibly beautiful. 
                  The 
                    new "Active Dimension Battle" (ADB) system gives players the 
                    freedom to move seamlessly around the environments attacking 
                    the enemy or exploring the surrounding area at will. I have 
                    to say that I much preferred this style of combat over the 
                    other, more stagnant style that was common in previous Final 
                    Fantasy games.  
                  The 
                    new Gambit System combines the strategic subtlety of classic 
                    turn-based battling with the immediacy of real-time combat. 
                    Allowing the player to assign instructions to party members, 
                    the Gambit System enables the party to act intelligently in 
                    battle without the need for user intervention. For example, 
                    if you want a character to act as a healer, you can instruct 
                    them to use a Cure spell whenever an ally's health falls below 
                    a chosen level. 
                   
                    The game's Licence Board gives allows the ability to customise 
                    each character's skills and abilities. Random battles are 
                    a thing of the past as you can now see foes before engaging 
                    them. Each type of monster has its own territory and behavioural 
                    patterns. Some foes will leave the party alone unless provoked, 
                    while some enemies will fight amongst themselves or prey on 
                    weaker monsters. 
                  My 
                    only really moan is that it is not possible to change the 
                    camera options so if you are not used to using your controls 
                    with the up and down reversed this game will be next to unplayable. 
                    That 
                    is really an unforgivable aspect to overlook - especially 
                    when the game is so well polished in all other respects. 
                  Not 
                    only will Final Fantasy fans warm to this game, but 
                    I'm sure that a whole new generation of fans will spring up 
                    - with those who found the previous games too hard to get 
                    into finding this offering a lot more palatable. 
                     
                   
                  Nick 
                    Smithson  
                  
                     
                       
                        
                           
                             
                               
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