An evil genie has brought mayhem to the magical storybook
world of the Arabian Nights. He's hunting the all-powerful
Secret Rings, and there's only one hero standing in his way.
Now able to slow time and boost himself to incredible speeds,
Sonic will need to be faster than ever in his most dazzling
adventure yet...
In
Sonic Secret Rings the land of mystery meets the legend
of speed, as the world's most famous (and only) blue hedgehog
travels to the world of the Arabian Nights,
where he encounters a mystical genie, Shahra. Shahra pleads
with Sonic to save her world from the powerful evil genie,
Erazor Djinn. As the story unfolds, Erazor confronts Sonic
and pulls him into his evil plans. Sonic has a limited time
to deliver Erazor the seven World Rings and save the storybook
world.
For
those of you out there who, after witnessing a number of very
poor Sonic
titles in recent years, thought the blue spiky critter should
be taken out and shot by Sega, Sonic Secret Rings may
turn around your views on the franchise. While this is far
from being a faultless offering, it is more playable than
some of the rubbish that has been sold recently on the back
of the Sonic name.
Navigating
a world full of obstacles and enemies, from Erazor's genie
minions to dinosaurs, you must use the Wii controller to perform
a number of core moves as you move through the levels (surfing
through rapids on tree trunks and piloting flying carpets
in the race to restore this storybook world before all is
lost). Holding the remote horizontally, you can tilt the controller
left and right to control Sonic's speed. You can jump, perform
sliding stops and pull off homing attacks with a snap of the
controller. You can even walk backwards with a tilt of the
Wii remote, or
hop aboard winged pots and fly with a vigorous shake of the
controller. Or how about launching yourself from catapults?
Easy, with a whip of the remote.
There
are over 100 missions within eight wildly varied worlds. As
you progress through each level you gain new moves and abilities.
As you progress through the game, Sonic's abilities can be
strategically equipped based on the demands of the mission
ahead. From the special "Speed Break" boost to an
ability called "Time Break" that slows the world
around you to a near stop, Sonic needs every trick in the
book to make sure Erazor Djinn stays in the storybook world.
In
addition to the single player adventure, Sonic and the
Secret Rings offers 40 mini-games that support up to four
players.
The
biggest problem I had with this game (and I'm afraid this
is something that I think is more a complaint of the Wii system
in general) is that the control system doesn't really work
all that well. It's a gimmick that will get very old very
quickly. While it's great for things like golf games and those
annoying party games where you have to burst balloons etc.,
in a game like this the standard control system is much more
appropriate. However, it was interesting to use the controller
as a violin bow, an axe, a canoe paddle and dozens of other
tasks.
So,
not a bad game as Sonic adventures go. But then we've
had nothing but bad experiences of late from this corner of
the market. I'd strongly advise renting this before parting
with your cash - it won't be to everyone's taste.
Nick
Smithson
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£34.99
(Amazon.co.uk)
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£34.99
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£34.99
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£39.99
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£32.79
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£32.89
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All prices correct at time of going to press.
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