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                    The year is 2013 and a bleak planet earth sees human kind 
                    on the brink of extinction with hideous demons creating a 
                    tidal wave of destruction and havoc. All hope of mankind's 
                    survival rests with Alicia, a witch blessed with magical skills 
                    and a swift trigger finger... 
                  Bullet 
                    Witch is 
                    so close to being a great game that it is almost criminal 
                    that the end result is so far removed from what it could have 
                    been. With just a tiny bit of tweaking, a little more attention 
                    to detail, and this could have been an instant classic. The 
                    graphics are impressive, the gameplay addictive, but there's 
                    a whole canister of Mr Sheen missing, which results in this 
                    not being as polished a game as it should have been. 
                  The 
                    game really throws you in at the deep end. Not knowing what 
                    the controls are you are immediately confronted by a handful 
                    of zombie soldiers. This gets the old blood pumping as you 
                    head for cover and try and work out how to aim and fire your 
                    gun. It's 
                    here, while randomly punching buttons, that you realise that 
                    you don't really have a lot of combat options. Okay, there 
                    are the numerous magic spells you can cast (only a couple 
                    of which are available at the start - but more on that subject 
                    later), but as far as physical combat is concerned all you 
                    can do is fire and hit the enemy with 
                    your gun. After a while the fact that you can't really upgrade 
                    your weapon in the early levels to anything more heavy duty 
                    means that you have to rely on using magic for most of the 
                    bigger enemies you confront (like tanks). 
                  I 
                    also found it disappointing that in the early levels there 
                    was only one style of zombie soldier to attack. While they 
                    do have different weapons, graphically they all look the same. 
                    This is even odder when you consider that there are several 
                    different skins for the few civilians roaming the streets. 
                    Obviously the you could argue that as you are fighting zombie 
                    soldiers dressed in uniform they are bound to all look alike, 
                    but it would have been better if there were some larger soldiers 
                    or ones with limbs missing - anything to make it a little 
                    more interesting. While 
                    we are on the subject of the soldiers, their A.I. leaves a 
                    lot to be desired. I know they are zombies, and possibly a 
                    bit slow on the uptake, but really they are so blind at times, 
                    that it's embarrassing. 
                  As 
                    you progress through the levels you gain the ability to perform 
                    a range of different spells. With these, Alicia 
                    can turn a city into a sea of roaring flames, cast a deadly 
                    meteorite shower, invoke a devastating tornado or assemble 
                    a murder of crows to consume all which lie in its path. The 
                    only problem with the spells is that the game insists on baby-sitting 
                    you through them. So, for example, you can only destroy the 
                    tanks with lightening bolts. Miss and you are in trouble. 
                    And, while you are messing around trying to cast the spell, 
                    the enemy can easily waste you. Maybe a better way of configuring 
                    this would have been for the action to pause while you cast 
                    your spell - because you know what you need to do, it's just 
                    navigating the annoying menus that is a problem. 
                  Alicia's 
                    spells are slowly made available to you and the results are 
                    pretty entertaining; be it the catastrophic summoning of tornados 
                    to rip through the city, or elegant spells such as her rose 
                    throw where the roses' stems lance enemies. Alicia's hefty 
                    staff-like weapon, the Gun-Rod, helps to defeat the hordes 
                    of demons by firing bullets created from the souls of her 
                    defeated enemies. If you stick with the game, the Gun-rod 
                    can be transformed into an even more powerful weapon to completely 
                    obliterate those who stand in her way. 
                  It's 
                    odd because the more I think about it, the more disappointed 
                    I am by the missed opportunity that this game could have been. 
                    Sadly the end result is a pretty looking offering that just 
                    doesn't quite manage to deliver what it promises - and that 
                    is such a great shame, because underneath all the mess is 
                    a fantastic game just waiting to burst out. 
                     
                   
                  Nick 
                    Smithson  
                  
                     
                       
                        
                           
                             
                               
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