Over the course of several generations, the once mighty empire
known as The United Republics of The Red Star (U.R.R.S.) slaughtered
millions of its own people by the order of a single man. This
man was their leader, Imbohl; a mighty sorcerer whose insanity
turned his people's Utopian dreams into a nightmarish scheme
driven by the desire to forge his own immortality. Haunted
by the ghosts of their nation's tragic past, the Heroes of
the Red Star, at the battle of Kar Dathra's Gate, discover
the true nature of their people's struggle, abandon their
duties as soldiers of the Red Fleet, and embark upon a quest
to liberate their people from Imbohl's dark legacy...
For
those not in the know (me included) The Red Star is
a U.S. comic created by Archangel Studios. With three main
characters at its heart, The Red Star tells the tale
of an alternate Russia, the URRS, where technology and futuristic
weapons are wielded by its army, The Red Fleet. An additional
twist is that magic exists in this world and The Red Fleet
employs Sorcerers who can cast protokols (spells, to you and
I).
The comic book story focuses on Maya Antares, Sorceress-General
for The Red Fleet as she searches for her husband, Marcus,
also a soldier in The Red Fleet who was lost in a disastrous
URRS defeat battle some 10 years before. Along her journey
she is accompanied by her bodyguard, Kyuzo, and Makita, a
Nogorkan rebel, who delivers shocking news of Marcus's survival.
Now declared rebels against their own state and having taken
command of The Red Fleet's flag ship, the heroes are ready
to journey into the unknown in a desperate bid to rescue Marcus
and bring down the tyrannical, and near immortal, dictator
of the URRS. It is here that the game opens...
The
opening level of the game doesn't look very promising - and
you can almost be forgiven for switching off right away -
it has the appearance of an old arcade side-scrolling beat-'em-up
game. But give it a chance and you'll see that this game is
pretty complex.
Every
once in a while during each level, the view changes so that
instead of playing a side-scrolling beat-'em-up you are now
engaged in a top-down shooter. Here the screen is soon filled
with war machines intent on stopping your progression.
This
is not one of those games that you'll be able to complete
over a weekend - it's a pretty long game. And the inclusion
of a two-player co-op mode helps to add that little extra.
At
the end of the day this may be a little too old school for
most of today's gamers, even if it's a pretty enjoyable title.
Nick
Smithson
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