Three thousand years in the far distant future Mankind has
carved a bloody path across the known Universe. Considering
themselves a divine race and beyond reproach as a species,
they view all alien races as inferior. Those that do not bend
and acknowledge the infinite superiority of the Human genome
are subsequently punished or simply destroyed. Only one part
of the Universe remains unconquered: The galaxy where the
Universal Heart; an enigmatic entity that spawned all life
and matter into the universe, is rumoured to be hidden. As
Captain Iconah, you have been commissioned to uncover the
location and purpose of the Heart. The fate of Humankind rests
on the path you choose; take command and lead your fleet to
a glorious destiny and ensure the survival of Mankind...
If
nothing else, Genesis Rising is an original game. Unlike
most Real Time Strategy (RTS) games, there doesn't seem to
be that much to Genesis Rising. There's no base, no
buildings to maintain and upgrade, and nothing more than your
space ships to control. These craft are living, breathing
creatures which require one simple source to run and repair
themselves - blood.
The
benefits of this are that instead of having a variety of buildings
to keep you afloat like in most RTS games (to produce a food
source, fuel, armies etc) all you need to concentrate on is
your laboratory which requires only blood to ensure it can
churn out spacecraft that are all capable of performing a
number of functions (rather than producing several buildings
that will each produce a different form of vehicle - which
then perform another set of functions).
While
this sounds rather simplistic, what it does is free up your
time to concentrate on more important things, like changing
tactics in the middle of a battle (all though beware, as your
enemy can also do the same thing and if you are not paying
attention a battle can drastically change so that you no longer
have the upper hand).
By
far my biggest complaint is the inability to save the game
mid-mission. This is a real pain as you are going to spend
a lot of time punching the monitor as you forced to restart
after you loose a battle.
At
the end of the day this game is not going to appeal to everyone.
Those that like sitting in their bases and building up their
armies before setting out to try and capture more space are
not going to like this game - mainly because of the chaos
involved and the fact that it rewards those that seek out
and destroy the enemy. For those who find general RTS games
a bit of a bind at times Genesis Rising represents
a breath of fresh air.
Nick
Smithson
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