| ...so it began. A beautiful lakeside town, a young girl, her 
                    mother, a doctor and a lonely trucker with a troubled past. 
                    In this prequel the mysterious past of Silent Hill is unveiled 
                    as you confront unspeakable horrors and personal demons. See 
                    the darkness descend...
 Silent 
                    Hill: Origins tells the tale of a solitary truck driver, 
                    Travis Grady, who gets stuck in the terrifying town of Silent 
                    Hill while making a routine delivery. He quickly discovers 
                    the locals aren't quite normal, and neither is the town. To 
                    complicate matters, Grady is confronted by crippling memories 
                    from his troubled past. He must escape from Silent Hill while 
                    resolving the memories that have plagued him since childhood. If 
                    you've ever wondered just how the town of Silent Hill became 
                    the eerie mess that has been seen over four previous Silent 
                    Hill games, then this new PSP title will reveal all, as 
                    this game is a prequel to the events that have gone before. Origins 
                    captures all the creepiness of the original Playstation game. 
                    For best results, you are advised to play this in a darkened 
                    room while wearing headphones. Yes, it may sound corny, but 
                    the truth is that there are a lot of noises that you can hear 
                    on the headphones that you won't really pick up as well through 
                    the PSP's speakers. Stick your headphones on, turn up the 
                    volume and you'll hear your heart beat loud and clear - which 
                    also helps to tip you off if your health is running low. The 
                    atmospheric sounds are incredibly haunting - and if you don't 
                    soil yourself when you meet your first beastie then you really 
                    have become desensitised to horror games and should probably 
                    seek medical help. Actually, if you really do soil yourself 
                    you should probably seek medical help too. And 
                    while we're on the subject of creating the right atmosphere... 
                    no Silent Hill game would be complete without Akira 
                    Yamoka's haunting score. So, it was a relief to discover that 
                    for this game he's pulled out all the stops to produce some 
                    of the best music yet for the franchise. Basically, 
                    like the other games in the franchise, you are constantly 
                    moving between two realities. You can switch between both 
                    realities by simply finding a mirror and crossing over to 
                    the other side. This allows you to access areas and objects 
                    not available in the other reality, and it's a simple case 
                    of moving between the two as you explore your environments 
                    in a bid to find out what on earth is going on. The 
                    game gives up its secrets at just the right pace - it's not 
                    too hard as to be frustrating, but equally it's not so easy 
                    that you can play through in an afternoon. And herein lies 
                    the first minor problem with this game. While the save points 
                    are well placed, the fact that you have to do a lot of flipping 
                    between reality(?) and the mirror world means that if you 
                    put this game down for a few days and then come back to it 
                    it's not overly easy to remember where you were up to and 
                    what you were in the middle of doing. While the map can help 
                    in this aspect, it's still a game that it's best to be engrossed 
                    in for long periods at a time. One 
                    of the aspects I found to be a bit of a pain was down to the 
                    camera (yes, that old chestnut raises its ugly head once again). 
                    In some instances, where you move from one camera to another, 
                    it's easy to become a little disoriented. To ease confusion 
                    (I assume) the developers have configured the controls so 
                    that if, for example, you are travelling left in one camera 
                    angle and the next angle you appear to be moving in the opposite 
                    direction then even though you are still pressing left you 
                    will move right on screen. Unfortunately this doesn't actually 
                    work in practise. As soon as you see the new camera angle 
                    you are more likely instinctively to change the direction 
                    button to ensure that you are heading in the way you want 
                    to go. Unfortunately this means that you'll just go back the 
                    way you came. This can be most annoying especially when you 
                    are trying to escape from a monster. You 
                    can now lock onto different enemies, which is very helpful 
                    if you are being attacked by more than one creature. And if 
                    you are a little slow you can find yourself with a beastie 
                    wrapped around you. If this happens you simply have to follow 
                    the on screen instructions to get the little beastie off you. 
                    This usually involves repeatedly tapping a certain button. As 
                    you examine your environment you'll unearth weapons, ammunition 
                    and bits of useful information that will help you work out 
                    why the streets and buildings in Silent Hill are home to a 
                    bunch of deformed creatures. The weapons should be used sparingly. 
                    There's not a whole lot of ammunitions available for the guns, 
                    and if you overuse other weapons they can easily break, or 
                    get stuck in a creature you're attacking. Silent 
                    Hill: Origins is one of the best games I've played on 
                    the PSP. It's got a great story, fantastic graphics and is 
                    as creepy as you can get. Fans of the previous games will 
                    lap this up. This is one of the latest game I've played that 
                    I'd recommend everyone should own.    Nick 
                    Smithson  
                     
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