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                    Myst 
                    is an immersive experience that draws you in and won't let 
                    you go. You enter a unique setting, venturing alone to varied 
                    times and places, the worlds that compose Myst. There 
                    are no instructions, and you encounter no living beings but 
                    soon realise your actions may help individuals who are somehow 
                    trapped in a parallel dimension. You don't so much play Myst, 
                    as experience it. Of course you must solve a multitude of 
                    puzzles, mazes, and problems, but Myst's principal 
                    attractions are its environment and the underlying family 
                    drama that unfolds as you explore... 
                  Myst 
                    has had a successful run starting as an Apple Mac game and 
                    then being converted to the PC, where the franchise really 
                    took off. 
                  The 
                    DS version of the game is a huge disappointment that fails 
                    in so many areas that I barely know where to begin. As the 
                    game has been seen in so many different guises I was surprised 
                    to see that there were so many problems with this latest version. 
                  Firstly, 
                    and most importantly for a  
                    first-person adventure game, the DS's screens are just too 
                    small for this type of game to work well as a portable offering. 
                    Then 
                    there's the fact that the images are too dark and the sound 
                    and music too loud - with no option to change them. This becomes 
                    very problematic right from the start. The first challenge 
                    is to recover a message from the imager. I spent several days 
                    trying to work this out and in the end I had to resort to 
                    going onto the Internet and tracking down a solution to the 
                    game to help me progress. 
                  The 
                    switch for locating the controls to the imager was so obscure 
                    and in such a dark area that I'm not surprised I couldn't 
                    find it. But, having cheated to find that, I listened to the 
                    message. This is where I met a problem with the sound. While 
                    the message was being played, it was almost drowned out by 
                    the looped music in the room. I had to listen to it twice 
                    before I then headed off around the island. 
                  After 
                    spending several more hours not having a clue what to do I 
                    again checked the walkthrough. In fact, sadly, I spent the 
                    entire time using the online guide to progress me. The solutions 
                    to the puzzles just didn't seem logical to me and they are 
                    so fiddly and impossible to find that you'll need a guide 
                    to get anywhere - which is a little pointless. 
                  One 
                    section had me having to locate an area on a map (although 
                    why I would logically have been poking at a map is anyone's 
                    guess). The online walkthrough, which was for the PC version, 
                    told me to locate a flashing area on the map. Now that would 
                    make sense - it would at least alert you to the fact that 
                    the map was interactive. However, the map on the DS version 
                    does not have a flashing segment... So, I randomly tapped 
                    the screen until something happened. 
                  A 
                    little later (again following the online help) I had to turn 
                    three of the symbols, on three of the pillars, green. I messed 
                    up the first time around, by accidentally pressing another 
                    button by mistake. So, I tried again, but nothing happened. 
                    I tried again, and again nothing happened. At this point I 
                    was so frustrated by the pure pointlessness of the game that 
                    I gave up. 
                  At 
                    the end of the day this game is not very logical, the puzzles 
                    are ludicrously complex and the whole thing is one huge disappointment. 
                    It's a myst-ery to me why anyone would bother to waste their 
                    money on such a badly designed game. 
                     
                   
                  Pete 
                    Boomer  
                  
                     
                       
                        
                           
                             
                               
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