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                  Final 
                    Fantasy: The Spirits Within is a movie that look set to 
                    redefine CGI. "I've always wanted to create a new form of 
                    entertainment that fuses the technical wizardry of interactive 
                    games with the sensational visual effects of motion pictures," 
                    said Hironobu Sakaguchi, who created the Final Fantasy 
                    video game and directed the film. "The idea of Final Fantasy 
                    came about several years ago when I thought of making a fully-CG 
                    movie on the theme of the human spirit. In particular, I wanted 
                    to tell the story of life and death using lifelike CG characters." 
                     
                  
                  The 
                    story of Final Fantasy takes place in 2065, shortly 
                    after a meteor crash has brought an invasion of invisible 
                    but deadly alien beings known as Phantoms. Aki and her colleague 
                    Dr Sid are working against time to develop an organic solution 
                    to the Phantom menace, while military strategist General Hein 
                    lobbies for the use of the Zeus Cannon, a space mounted weapon 
                    whose destructive potential may have unintended consequences. 
                     
                  Aki 
                    and Sid are aided in their efforts by Captain Gray Edwards 
                    and his elite command unit, known as The Deep Eyes, who help 
                    the scientists gather life form specimens whose 'spirit signatures' 
                    they believe can be combined into a wave of energy that will 
                    defeat the Phantoms. Aki's quest is also a personal one, as 
                    she has been infected by an alien spirit. While this infection 
                    is normally fatal, Aki and Sid have managed to stop the spread 
                    of the contagion. However, they know their improvised solution 
                    will not last forever.  
                  
                    
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                  Since 
                    the launch of the Final Fantasy video game series in 
                    1987, the animation and graphics in the game have become increasingly 
                    sophisticated, with each release setting a new standard for 
                    CG realism. "It's a natural progression to bring this style 
                    of animation to a feature-length motion picture," said producer 
                    Chris Lee. The research and development process for the film 
                    began nearly four years ago, when production company Square 
                    Pictures, began recruiting what would eventually amount to 
                    more than 200 CGI artists and nearly 30 programmers from all 
                    over the world to staff its production studio in Honolulu, 
                    Hawaii.  
                  The 
                    film stands as a testament to the overall vision of Sakaguchi 
                    and the efforts of the many artists whose work has been seamlessly 
                    incorporated into a whole. Although animated films have made 
                    use of digital technologies for many years, either mixing 
                    traditional cell and CG animation as in Titan AE, or 
                    remaining entirely digital, as in A Bug's Life, Final 
                    Fantasy is one of the first animated films to attempt 
                    a realistic reproduction of complex human characters. 
                      
                  "We 
                    have created technology to expand the envelope of what is 
                    possible for computer-generated human characters," said Lee. 
                    "None of us is saying that we're making photo-real people. 
                    But here, there's no disconnect between reality and the computer-generated 
                    images. This is a chance to tell a great human story within 
                    a completely different medium." 
                  Anthony 
                    Clark  
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