Dennis
Muren is the only special effects artist with his own star
on the Hollywood Walk of Stars. He has also been awarded more
Oscars than anyone else alive (eight) as well as a Technical
Achievement Award. His Academy Awards include Best Visual
Effects for films including Jurassic
Park, The Abyss,
and the his work on episodes V and VI in the original Star
Wars
trilogy. Eagle-eyed viewers may have spotted him appear
briefly as a Nazi spy in Raiders
of the Lost Ark.
Darren Rea spoke with him as the original Star
Wars
trilogy was due for release on DVD...
Darren
Rea: How did you get started in this business? It's a very
strange field to decide to go into.
Dennis
Muren: [Laughs] Well, there was no field when I was a kid.
I have been interested in it since I was about seven years
old.
I
always wanted to do special effects but there was no future
in it, no business in it and it wasn't really until years
later when George [Lucas] and Steven [Spielberg] came along
that they needed someone with my talents - because they were
making these sort of movies that people wanted to see.
So
that's when everything really started, the rebirth of visual
effects, in around 1977. It was pretty amazing that I kept
with it long enough to be able to make a career out of it.
DR:
What was the first paid work that you actually did in the
industry?
DM:
I did some commercials for Pillsbury Dough Boy and then I
did a low budget film when I was at college called Equinox
which I sold and came out in theatres. Then I did more commercials,
because there just wasn't much film working going on at all.
There might have been a couple of big effects films, and then
nothing for three or four years - and they were all studio
movies. But, not being in the union, there was no way to get
involved with those.
I
heard about Star Wars, and I really wanted to be involved
to meet George, because always in my career I've followed
the directors. I wanted to see how the directors did there
work and learn from them. I think good directors are the ones
that make the good movies and I always wanted to work on good
movies.
I managed to get in for an interview with John Dykstra [special
photographic effects supervisor on Star Wars: IV - A New
Hope] when they were just starting to hire and I've been
here ever since.
DR:
You've received more Oscar's than anyone else alive. How does
the Academy's recognition of your achievements make you feel?
DM:
It's really nice to be recognised by your peers and I've been
really lucky managing to get involved with so many good movies
and working with so many talented people here at ILM [Industrial
Light and Magic]. But, you know, it's always fun going to
the Oscar shows - white knuckle time, wandering whether you
are going to get it or not.
DR:
You're also the only special effects artist with their own
star on the Hollywood Walk of Stars. How did you react when
you were told? Could you quite believe it?
DM:
No, I thought they'd made a mistake and that I was going to
get a call saying: "Actually, it's supposed to be the
comedian Dennis Miller. I think we made a big mistake, and
we're very sorry, goodbye!" But, no that was really good
great. I grew up in that area and walked down there about
a million times and I never expected that there would ever
be a special effects person there and the fact that it might
be me was impossible.
Again,
when I was growing up there was no future in this business
for doing special effects and that's all I really ever wanted
to do. I just followed my dreams and my passions and a couple
of times I almost got into doing something else that paid
money. But I just managed to hold on to those dreams and then
finally George and Steven came along.
DR:
Looking over your career which is the effect, and the movie,
which you are most proud of?
DM:
I really liked The Empire Strikes Back. I think that
was the hardest movie I've ever worked on and probably the
most rewarding. We'd just moved up here from Northern California
and we were crewing the movie from local people, getting as
many here as we could. They didn't know how to do visual effects
and we had to teach them and build camera gear. The vision
of Empire was way beyond what the first Star Wars
was - which was primarily space shots and space battles. Empire
has the walking machine battle, space battles and a lot more
with a mass of Star Destroyers. There was all sorts of stuff
in that movie that we had to do in a relatively short time
frame.
I'm
also very proud of what we did for Terminator
2 and Jurassic
Park. These were released at the time when
we were discovering what we could do with computer graphics.
This also helped establish computer effects in the industry
as it enabled us to get the desired effects in the movies
on time and on budget.
DR:
The original Star Wars trilogy is finally making it's
way onto DVD in September, with additional sequences and re-shot
special effects. When the special edition versions of the
first three Star Wars movies were released a few years
ago on video, how did you feel about going back to a project
that you'd already done once? And how did you feel about coming
back to it for a third time for the DVD releases?
DM:
I wasn't too excited about spending the time working on it,
but I was really glad that we had a chance to fix it. So many
of the shots in the films were not quite up to it - we ran
out of time and everything else you could possibly think of.
The technology, at the time, was as good as it could possibly
be, but I've always cringed at a lot of the effects. I saw
it as an opportunity and, I think on the first film, George
came up with 50 shots and I came up with 50 shots to redo
and we put a lot of effort into that and did most of them
with computer graphics. I oversaw them, but didn't actually
get into doing them day to day.
I
felt that as long as the original versions were still around
for people to see that redoing them was okay - it didn't really
bother me, mainly because I had been so frustrated with a
lot of it from the beginning. There were time constraints,
money issues and also the fact that the technology was not
available.
It
was sort of the last breath of the industrial age - with machines
running the film through the optical printers many many times
meaning that the holes in the film would stretch and sometimes
break and then you had to start a shot all over again. If
anything went wrong it showed up as something on the film.
We just did it as good as we could do it. But, once we went
digital, those problems were gone and it was up to you, as
an artist, what you could do with it.
I embrace it, but I'm also aware of the areas that we still
have to go to improve it. But, it's made the work so much
better.
DR:
Did you find that transition easy or at times, at the beginning,
did you resist the changeover because you were so familiar
with the tried and tested techniques?
DM:
No, not at all. I was one of the main people who pushed it.
It was extremely frustrating at the beginning.
I did Young
Sherlock Holmes in 1985 and Willow
in 1988 and I was struggling as hard as I could to be able
to figure out how the technology worked and how we could actually
do what we wanted and get it done on time. We were still trying
to find out what it could do, what it couldn't do and trying
to learn the language of the computer graphics people. Only
through nostalgia do I kind of imagine the romantic days of
the miniatures and the smell of the paint and the feeling
of the rubber.
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But
I remember very much, especially with the Rancor sequence
in Return of the Jedi, it was very tactile. It was
a hand puppet that Phil Tippet's [creature designer] arm was
up and we were jammed in this little room trying to shoot
it with six people standing around and smoke and everything
and it was very tactile but it was horrendous. Some of those
shots were 100 takes and we never really knew if we'd managed
to get it right or not until the next day. And we shot the
movements backwards to try to make them look better. We tried
fast speeds and slow speeds - whatever, to make it look different
from a hand puppet.
DR:
Weren't you originally going to have someone in a costume
playing the Rancor?
DM:
Yeah, George originally wanted to try that and we actually
sort of got something together and when he looked at it he
thought that that wasn't really the way to do it. So he went
for the hand puppet approach - which was much more controllable.
DR:
Can you watch a movie and be caught up in the magic? Or, do
you sit there picking apart the special effects?
DM:
No, I can still enjoy the movie. I have to view my own work
that way - every time I look at my own work I imagine that
I'm seeing it for the first time. That's really an important
trait to develop. You have to be able to view it as a theatre
goer seeing it for the first time, not the person who has
been working on it for a month or two. So, I can do that very
easily when I view a film. What I try to do, when I am watching
someone else's work and have an opinion on it, is file that
though away until the movie is finished. But I don't let that
spoil my enjoyment of the movie - I can separate that pretty
well.
DR:
Was the work of Ray Harryhausen inspirational at all?
DM:
Oh yeah, very much. I was a big fan of Ray's. I used to visit
him when I was living in LA. I've known him since I was about
15 years old.
But,
in addition to stop motion, I also liked the work of Arnold
Gillespie, who did the Wizard
of Oz, and Fred Sersen, who had done a lot
of stuff at 20th Century Fox - including The Rains Came.
I was an all round effects person. I liked lots of effects
films, like The Invisible Man films.
All
sorts of films appealed to me, as well as Ray Harryhausen's
[pictured left] work. I come from a more diverse effects fan
background than most people do. There are a lot of Ray's fans
around, but not too many people who like to see a good dam
breaking or a tornado, or something like that [laughs] which
I always enjoyed watching.
DR:
You've thrilled a lot of people with your effects in movies
like The Empire Strikes Back and Indiana Jones and
the Temple of Doom, but you've probably also been responsible
for many nightmares. Is that something that people come up
to you with issues about?
DM:
No, I never hear that side of it, only the other side. Maybe
those are the people that are cowering in the corner and never
approach me [laughs]. I think you're the only person that's
ever asked me that. I can understand it though. If you're
really young and see some of the things I've done they can
be pretty creepy.
DR:
If the special effects industry hadn't taken off what career
path do you think you would have followed?
DM:
I don't have any idea. There's nothing else I'd really want
to do - and there's nothing else I'm trained for either. I
thought about getting a job as an inhalation therapist, which
is someone who helps people with their breathing - people
who have had lung problems. But I just got that job out of
the newspaper and I thought: "Hey! I can do that."
I
probably would have continued doing commercials as long as
I could. I don't really know. I've got plenty of friends who
didn't ever really make it in the business. I'm just one of
the lucky ones who did.
DR:
With each movie you make are you attempting to push the boundaries
to push yourself, as well as the technology?
DM:
Yes, as long as it doesn't distract from the film. If the
film gives you the opportunity to try something new with graphics
or the imagery then that's very satisfying. I like doing the
showy visual effects. I'm not a big fan of the ones that are
invisible - like where you have an effect of say a crowd of
20,000 people. That's not as exciting to me as some big creature
running around or spaceship flying, which you know is impossible.
DR:
Has there been a project which has been such a problem that
you've almost given up on it?
DM:
[Laughs] I didn't know if we were going to get the first Star
Wars movie and, especially The Empire Strikes Back
done on time. It
was so hard getting that done. Many times during Empire
I just thought we were not going to make it - the sequence
wasn't looking right and we weren't going to get all the shots
done on time.
I'd
have to say that Empire was the one project that stands
out as problematic. But most of the time I try to come up
with an alternate way to do something. That way if I see we
are running into a road block - the technology's not ready
or the people aren't quite pulling it off, or whatever reason,
I'll try to immediately switch gears to another approach.
I'm good at avoiding that sort of thing from happening.
DR:
Looking back over your career, of all the characters that
you have been instrumental in creating which would you say
is closest to you?
DM:
Erm... I don't know. I'd never previously thought about that.
I
don't know if it's the closest to me, but the thing I really
like looking at the most is probably the T-Rex from Jurassic
Park. I can never get enough of looking at that guy. It
was a lot of fun making it. As you're making it, you're making
decisions on things like how scary should it look?
To be an adult and to be able to play with this character
and have it do anything you want... that's pretty fulfilling
- it's really neat. And to have so many people in the world
look at it and like it, that's really nice. That was a lot
of fun - making a real T-Rex.
DR:
Thank you for your time.
With
thanks to David Cox at DSA
The
Star Wars Trilogy is out to buy on DVD
from 20th Century Fox Home Entertainment from the 20 September
2004
Buy
this DVD for £26.99 (RRP: £44.99) by clicking
here
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