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                   Director, 
                    Simon West has been responsible for hit films including Con-Air 
                    and The General's Daughter. Nick Smithson caught up 
                    with him on the set of the Tomb Raider movie... 
                  Nick 
                    Smithson: Had you played any of the Tomb Raider games before 
                    you agreed to be involved with the movie?  
                  Simon 
                    West: Yes I had. I'm not a computer games addict or anything 
                    - I don't have much time to sit down and play video games 
                    - but I think that Tomb Raider is one of the best games I 
                    have played. I found it to be intelligent, creative and incredibly 
                    good fun.  
                  NS: 
                    Why did you pick Angelina Jolie to play the title role? And 
                    did you have any trouble convincing her to ger involved?  
                  SW: 
                    Angelina is a very talented actress. She's really thrown herself 
                    into the role. She's trained really hard. She physically embodies 
                    the character so well that I sometimes forget that she's not 
                    Lara Croft. She's got everything perfect - even her accent 
                    and mannerisms are perfect. I've never seen an actor change 
                    so much so quickly - she is brilliant.  
                  
                  NS: 
                    Ah, so from that can we assume that Lara will retain her Britishness? 
                     
                  SW: 
                    Oh yes, absolutely. In actual fact that is what first attracted 
                    me to the movie. But don't worry, we're not about to portray 
                    England in a cliche'd Hollwood style - there will be no badly 
                    acted cockney characters like Dyke Van Dyke's attempt in Mary 
                    Poppins. No, we are focussing on Lara's character in a much 
                    more realistic way.  
                  NS: 
                    So how real will it be?  
                  SW: 
                    Well, we are shooting in some beatiful locations to give it 
                    a grounding in reality, but the movie does rely very much 
                    on the fantasy element. So the audience will get to see a 
                    realistic world mixed with a little bit of Hollywood magic. 
                     
                  NS: 
                    You mentioned exotic locations, and the comparisson with the 
                    Indiana Jones movies must be something that will hound you. 
                    Lara's games are based around Egypt and India, like Indiana 
                    Jones. How will you silence fans who say "it's just a female 
                    version of Indiana Jones"?  
                  SW: 
                    Hmm, that's an interesting question. Sure, the parellel between 
                    the two movies will be drawn and Tomb Raider will probably 
                    also be compared to The Mummy. However, when we considered 
                    locations we wanted Tomb Raider to look different from similar 
                    types of movies. You are so right, audiences are so used to 
                    seeing Egypt, India and even Greece on the big screen. We 
                    wanted to change this and so we chose to film in Iceland and 
                    Cambodia as they provided many environments rarely seen in 
                    action films. 
                  
                  NS: 
                    What do you think will most please the audience about the 
                    movie? Will it please Tomb Raider fans, or are you going for 
                    a wider audience? 
                     
                  SW: 
                    Hmm, it's hard to say because there are a lot of elements 
                    in this movie which will surprise the audience. I think that 
                    the film's scale, the complexity of the plot and how involving 
                    the characters are will all be surprising to people, be they 
                    fans of the computer games or not. 
                  NS: 
                    What would you say was the biggest influence for you that 
                    helped you to set the feel for this movie?  
                  SW: 
                    I'd have to say that the classic quest movies and big epics 
                    have always been inspirational to me. Inparticular Dr. Zhivago, 
                    Lawrence of Arabia and The Conformist. We also cam up with 
                    a range of new and interesting ways to surprise the audience 
                    with different styles of action which they won't have seen 
                    before. This was hard form both a creative and technical level. 
                     
                  NS: 
                    The music from the games was well scored, especially the main 
                    theme. Is this something which you will be taking from the 
                    game and giving a fully orchastrated treatment? Or will you 
                    be looking for a new score entirely?  
                  SW: 
                    The music is something which is incredibly important to me. 
                    I plan on relying upon a number of music sources. We won't 
                    simply be having one single composer for the movie, but we 
                    will be creating entirely new music and not borrowing from 
                    the game.  
                  NS: 
                    Thank you for your time and good luck with the launch  
                  
                     
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