Be prepared for a gravity-defying breakthrough in radio control
technology. The R/C Gyro Force Car comes with a gyro that
pushes the car to perform a range of wild stunts and amazing
tricks. This is also claimed to be the first R/C to perform
unaided flips in mid-air and can reach over 200mph at scale
speed. Featuring skateboard steering with video game style
controls it can tackle awesome tricks such as corkscrews,
spoiler spins, kick flips, back flips, flairs, endos, hip
caps and many more. It has a range over 15 metres and can
run up to 20 minutes on a single charge. Check out this turbo
technic for gynormous gyro fun...
The
Gyro Force RC Car is one of those toys that you are
either going to find the most annoying radio controlled car,
or the coolest to be launched onto the market. I went from
one extreme and back again with this bizarre vehicle. First
I thought it was one of the best cars on the market, then
I became frustrated with it and, finally, I started to appreciate
how clever the design was.
I
originally saw this at a toy fair months before it was launched.
And, having being a huge fan of Feva's Crash
Force Regenerator RC Car,
I was really looking forward to getting my hands on the Gyro
Force Car.
When
this arrived in the office I reminded (actually "begged"
is probably a more accurate description) my reviews editor
that I really should be the one to try it out. I plugged it
in and then waited for the battery to charge.
Once
it was fully charged I inserted the battery in the car (no
easy task - and it was even more problematic to take out)
and set off to test it. Being a complete bloke, I knew what
I was doing and didn't bother to read the instructions. That
was, at it happens, a bit of a mistake.
I
switched the car on and listened as the gyro started up. It
makes a hell of a noise and is certainly not the car to buy
if your neighbours keep on at you to turn your music down.
Then I tried to steer it... What?! All it seemed to do was
go back and forwards. There wasn't much response from the
left or right control. So, out came the instructions... maybe
it was broken. Ah! It has skateboard steering. Hmmm... now
what does that mean? I was totally flummoxed. It took a 14-year-old
to show me what I should be doing. But, just as I was starting
to get the hang of it the battery died. Twenty minutes of
playing time isn't really enough and, unlike
the Crash Force Regenerator, you don't have the option to
insert disposable batteries.
The
next day, on a fully charged battery, I had another go. And
this time I managed to get the car to jump and rotate in the
air. The controls are pretty simple to use. You have your
standard backwards and forwards, left and right (which spins
the gyro one way or the other instead of turning the front
wheels) and then there's a turbo button, which sends the car
into convulsions.
The
batteries would probably last a lot longer if you could switch
the gyro on and off from the remote control. It would have
been a much better car if normal RC steering was included
and a button that allowed you to turn the gyro on and off.
This way, you could easily aim the car at the ramp, fire up
the gyro and then race forwards and launch the car into space.
Another problem is that this car, because it's constantly
flipping over and landing on its roof, soon gets badly scratched.
However,
the design of this car is such that it allows (with tons of
practice) to spin, back flip and do all kinds of fancy manoeuvres.
And, with a lot of practice, you can get it to turn easily.
At
the end of the day, this car is great fun to play with. If
you are prepared to persevere with the controls, and spend
weeks perfecting your tricks, you'll have a great deal of
fun.
Darren
Rea
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£69.94
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£69.99
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$49.99
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