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                    Over 
                    two years in the making, Vivendi Universal's Judge Dredd: 
                    Dredd Vs Death video game is certainly the most fully realised 
                    version of the popular 2000 AD character's world to 
                    have hit the small screen to date. Now fans can go behind 
                    the scenes and examine the making of the game in minute detail... 
                  The 
                    Making of Judge Dredd - Dredd Vs Death is a fairly strange 
                    subject for a book. It is only going to cater to a niche market 
                    - those that like Judge Dredd, have played the game 
                    and liked it enough to want to know how it was constructed. 
                    So already the odds are not on Rebellion's side if they were 
                    planning to make their money back on this title. 
                  However, 
                    I really hope Rebellion does make a profit from this release, 
                    and that this style of book becomes popular. Because when 
                    it is done well, as it is here, the results are well worth 
                    £20 of anyone's money. 
                  The 
                    book starts off looking at the history of 2000 AD and 
                    Rebellion and then moves on to examine the history of Judge 
                    Dredd (and other 2000 AD strips) computer games, 
                    before (starting at page 55) looking at the Death Vs Dredd 
                    title. 
                  The 
                    game itself [see our review] 
                    had critics split. Some didn't rate it, while others recognised 
                    the effort and attention to detail that went into bringing 
                    the world of MegaCity One to life. But, there is no arguing 
                    that whatever you thought of the game it was visually breathtaking. 
                  But, 
                    will people who shell out £20 for a book on a specialist 
                    subject really need to know about the "History of MegaCity 
                    One" or "Who is Judge Dredd"? Or will they 
                    feel patronised by such basic facts? Yes, there are sections 
                    that cover basic elements that any real Dredd fan will 
                    think he/she already knows. But they should take a look. They 
                    may learn a few things - I did. 
                  Personally, 
                    for me, this is still a game that I play on a fairly regular 
                    basis. Sure, I finished the main game a few days after I started 
                    playing it, but there are a ton of other games that are unlocked 
                    along the way and a whole heap of characters that you can 
                    play (even though your regulation green Judge's gauntlets 
                    don't seem to change no matter which character you are). 
                  And 
                    so, reading this book made me appreciate some of the complexities 
                    that the games designers had to tackle to bring this to the 
                    small screen. There are also some great chapters including 
                    a look back at previous versions of Dredd, and other 
                    2000 AD characters, as they have appeared in computer 
                    games over the years. 
                  The 
                    repro is also visually very impressive, with some beautifully 
                    rendered artwork to accompany the text. Anyone who sits down 
                    and plays a video game without thinking of the years of hard 
                    work and sleepless nights the developers have had are advised 
                    to have a look at this. You'll be amazed at how many elements, 
                    that you take for granted, took so much time to get just right. 
                  An 
                    excellent book that details the origins of a first rate game. 
                    Droking 
                    impressive!  
                   
                    Nick Smithson 
                    
                      
                  
                     
                       
                        
                           
                             
                               
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