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                    Following the death of Captain Spock in the battle with Kahn, 
                    Admiral Kirk requests command of the USS 
                    Enterprise 
                    - and he is somewhat surprised when Grand Admiral Turner instantly 
                    agrees. Kirk and his crew are assigned to investigate how 
                    the Klingons are managing to appear and disappear without 
                    trace as they make lethal strikes against Federation ships... 
                  This 
                    is the first volume of a series that promises to reprint the 
                    entire original run of DC Comics' Star Trek. This series, 
                    which ran between 1983 and 1988 is, in my humble opinion, 
                    the best Trek comic there has ever been.  
                  Unlike 
                    the Marvel run that preceded it, which was only permitted 
                    to use characters and concepts from Star 
                    Trek: The Motion Picture, and the second DC 
                    series, which faced more restrictive control by Paramount 
                    and was forced to remove certain characters at the studio's 
                    insistence, the initial DC series was allowed a very free 
                    creative hand. As a result, editor Marv Wolfman and writer 
                    Mike W Barr were able to craft stories that not only worked 
                    well as comics, but felt like "real" Star Trek and 
                    moved the mythology forward. 
                   
                    Many of their ideas actually pre-empted future Trek 
                    movies and series. For example, Star Trek: The Next Generation 
                    boasted a Klingon crewmember, Worf, but DC got there first 
                    with the creation of Konom, a Klingon defector, who makes 
                    his debut in this very volume. Star Trek: Voyager gave 
                    us a recurring native American character, Chakotay, but - 
                    been there, done that - DC gave us the bigoted Ensign Bearclaw, 
                    who is also introduced here.  
                  DC's 
                    stories - particularly Barr's - also contained plenty of fan-pleasing 
                    old enemies and returning characters. In this volume alone, 
                    which collects issues 1-6, we see Klingons, including Kor 
                    (Errand of Mercy), Organians (Errand of Mercy), 
                    Excalbians (The Savage Curtain), Ambassador Robert 
                    Fox (A Taste of Armageddon), and a shape-shifter trained 
                    in the same techniques as Garth of Izar (Whom Gods Destroy), 
                    whose disguises include the form of a Gorn (Arena). 
                     
                  More 
                    importantly, Barr gets the main characters just right. When 
                    Kirk becomes annoyed at Saavik for not being as efficient 
                    as the sorely-missed Spock, it is up to Dr McCoy to remind 
                    him that no one could hope to replace their fallen friend. 
                    When Sulu is left in temporary charge of the Enterprise, 
                    he longs for a command of his own. My only real criticism 
                    of Barr's writing is that he has a tendency to have the characters 
                    reprise lines from The 
                    Wrath of Kahn.  
                  The 
                    first four issues collected here are packed with action and 
                    would have made a great movie. The subsequent two stand-alone 
                    tales, Mortal Gods and Who is... Enigma?, seem 
                    a little rushed as they try to cram their plots into just 
                    23 pages each. The set-up of Mortal Gods, in which 
                    a stranded starship captain has gone native on an alien planet, 
                    seems to have taken place rather too quickly, in the mere 
                    days that have elapsed since the conclusion of the previous 
                    four-parter. Therefore, perhaps this story would have worked 
                    better if it had been held over until later on in the run. 
                    The notion of a starship commander going rogue and/or setting 
                    himself up as the ruler of an alien civilisation had already 
                    been done several times in the original TV series, but at 
                    least this time we get the twist that the captain in question 
                    is one of Kirk's former students rather than one of his former 
                    mentors.  
                  All 
                    six issues fit in well between the events of Star Trek 
                    II: The Wrath of Kahn and Star 
                    Trek III: The Search for Spock. It may strike 
                    some readers as odd that Admiral Turner allows Kirk to take 
                    command of what was previously a training vessel, when in 
                    The Search for Spock the ship gets decommissioned. 
                    However, I theorise that Turner is acting under the influence 
                    of the Excalbians at the time, and they want as many ships 
                    as possible to participate in the war that they provoke. The 
                    final two issues build towards The Search by setting 
                    up the peace negotiations mentioned in that movie.  
                  I 
                    could be biased, because this series was the first Star 
                    Trek comic I ever encountered, but I have a soft spot 
                    for the work of penciller Tom Sutton and inker Ricardo Villagran. 
                    Occasionally, characters' bodies and hardware such as starships 
                    appear a little out of proportion, but Sutton and Villagran 
                    are very good at capturing the likenesses of the screen actors 
                    while maintaining a sense of dynamic action, unlike many other 
                    artists, who are lost without reference photographs.  
                  Sal 
                    Amendola, the guest inker for Mortal Gods, has a sketchier 
                    style than Villagran, which isn't entirely to my liking. However, 
                    it does at least highlight the important contribution that 
                    inkers make - they do more than simply trace over the penciller's 
                    work, contrary to a memorable line in the movie Chasing 
                    Amy!  
                  Titan 
                    appears to have accessed the original printing films, rather 
                    than resorting to scanning from old comics, because the fine 
                    details of the artwork show up like never before. 
                   
                    However, the reproduction is less kind to the work of colourist 
                    Michele Wolfman, whose brash and bold paintwork was created 
                    with the newsprint-style paper of 1980s comic books in mind. 
                    Shown here on the pristine white paper stock that Titan has 
                    chosen, her colours look rather crude. Titan should perhaps 
                    have chosen cheaper paper, but you can compensate for this 
                    by dimming the lights before you read. No, really - it works! 
                     
                  This 
                    volume also contains a new introduction by Walter (Chekov) 
                    Koenig, who discusses the second and third films rather than 
                    the comics that take place between them; ten-year-old interviews 
                    with William (Kirk) Shatner and DeForest (McCoy) Kelley; and 
                    all six of the comics' original covers. 
                   
                    If you're a fan of vintage comics or of Kirk and his crew 
                    - or, indeed, both - you should boldly go to the shops and 
                    beam up this excellent collection.  
                    
                  Richard 
                    McGinlay  
                  
                     
                       
                        
                           
                             
                               
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