Four months he has felt it - a growing sense of foreboding,
of dark forces massing just out of view. Ever since he rescued
his niece Gemma from from a ruthless rival magician, John
Constantine has been shaking the trees for hints about his
impending calamity. Now the signs are changing from subtle
to lethally obvious, and as they manifest themselves his immediate
priority changes to staying alive. But he will never rest
until he knows who his real enemy is. Led by instincts as
sharp as broken glass to clues scattered across the glove,
Constantine is slowly putting the pieces together. There's
a whiff of apocalypse in the air, and the world's shrewdest
magus is determined to find its source...
together issues 181-186 of the Hellblazer comic. Yet
again our hero goes up against the forces of evil - they really
should know better by now.
first story, The Game of Cat and Mouse, sees Constantine
on the run from a particularly nasty group of demons. But,
he's not as dumb as his pursuers believe, nor as helpless.
The second collection, Black Flowers, sees our hero
on a mission for Demon King Arawn Pen Annuvin, which brings
him back in touch with Angie Spatchcock. The final tale, Third
Worlds, sees Constantine travel back in time to deal with
a group of racist ghosts, and the people that they mercilessly
slaughtered. This story also sees Constantine having to play
the most important card came of his life.
collection brought home to me how formulaic the Constantine
series has become. Every story revolves around either demons
chasing Constantine, nearly out smarting him, but ultimately
failing; or some unfathomable puzzle which he solves in the
last few pages - revealing that he's known the solution all
said, this is still an interesting, if slightly predictable,
collection of stories that will entertain you for the duration.
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