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                    When a violent earthquake hits Capital Island, the city is 
                    ripped apart. Hundreds are dead, thousands are missing and 
                    the streets erupt with panic as the fight for survival begins. 
                    As the tremors continue your need to escape becomes more and 
                    more desperate. But your route to safety is filled with unknown 
                    dangers and terrifying obstacles. Can you get to safety before 
                    it is too late?... 
                  SOS: 
                    The Final Escape looks 
                    and feels very much like the Silent Hill range of games. 
                    However, instead of the threat of zombies at every corner, 
                    it is falling buildings, cars and bridges that you need to 
                    beware of. 
                  The 
                    game starts in the year 2005 with your character Keith Miyamoto 
                    (a newspaper reporter) waking up on a large, and rather unstable, 
                    suspension bridge after the earthquake has hit Capital Island. 
                    The bridge seems to be deserted apart from a number of vehicles 
                    that were travelling along it when the disaster struck. And 
                    as you look towards Capital Island you can see that the bridge 
                    has broken into several pieces - making your journey there 
                    all the more perilous.  
                  From 
                    the start SOS: The Final Escape will have you hooked. 
                    Getting off the bridge is no easy matter and every step you 
                    take causes the bridge to move - one false move and the whole 
                    thing will collapse into the sea. And once you finally make 
                    it off the bridge you realise your quest has only just started. 
                  The 
                    controls are easy to get used to and you don't have to worry 
                    about falling off narrow gangways as you can only fall if 
                    you are running - if you are walking you automatically fall 
                    and grab the ledge until you decide to pull yourself back 
                    up. 
                  There 
                    are loads of nice little touches which make you realise just 
                    how much attention to detail has gone into this game - for 
                    example you can pick up sunglasses along the way and when 
                    you opt for a first person view everything is darker. And 
                    the ability to collect different compasses is novel too. 
                  As 
                    you progress through the game there are some great sections 
                    including an amusement park that collapses before your eyes 
                    and an underground shopping arcade that has turned into a 
                    lethal, twisting maze. 
                  In 
                    this day of violent shooting and fighting games it is refreshing 
                    to see a game where you have to keep your wits about you without 
                    having to kill everything in sight. 
                  This 
                    is destined to become a best seller. I can't recommend this 
                    game enough. 
                  Nick 
                    Smithson   
                   
                      
                     
                  
                     
                       
                        
                           
                             
                               
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                            £29.99 
                              (Amazon.co.uk)  | 
                           
                           
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                            £36.99 
                              (Streetsonline.co.uk)  | 
                           
                         
                        All prices correct at time of going to press.  
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