| Set in an ancient, tribal world, you play the part of Tak, 
                    a shaman's apprentice. You are on a quest to save your village 
                    from a mysterious stranger who practices evil magic (Juju). 
                    You must stretch beyond your training and use your wits, environment 
                    and the power of the Juju Gods to complete your quest to reinstate 
                    peace to the world...
 Tak 
                    and the Power of Juju is a platform game with extremely 
                    impressive production values. The voice characteristics are 
                    fantastic and it is no surprise to learn that this was originally 
                    designed to be a platform game that could be spun off into 
                    a Nickelodeon cartoon series - and it soon will be. I 
                    really loved the way that Tak interacts with the creatures 
                    in this game. Want to get to a higher level? Then find an 
                    orang-utan and he will bend a banana tree over for you. Climb 
                    on the leaves, and as the anthropoid lets go, off you soar 
                    into the sky. Or, jump on the back of a rhino and charge into 
                    wooden fences to get to other areas. And 
                    there are a large collection of weapons to collect, including 
                    club, pole vault, blowpipe, spirit rattle and explosive eggs. 
                     This 
                    game also has a great sense of humour. The cut scenes are 
                    very funny - although too few and far between. And it's great 
                    fun to run around doing pointless things like beating the 
                    living daylights out of sheep and chickens. But 
                    once you've played it for an hour or two, the cracks start 
                    to show. This game is really aimed at the younger generation. 
                    Running around the all too repetitive environments becomes 
                    a little dull after a while. And, when you are knocked out, 
                    you often rematerialise in a completely unfamiliar area. It 
                    may only be just around the corner from where you were, but 
                    this can be very disorienting. It 
                    looks good, plays well and I know I should give it a higher 
                    mark than I'm going to. It's just that it feels a little too 
                    repetitive, which is not a good thing when the platform game 
                    market is already bursting at the seams with games that are 
                    much better than this (Ratchet & Clank and Sphinx 
                    and the Cursed Mummy for example). Platform 
                    addicts will lap this up, but more diverse players will want 
                    a little more variety. Nick 
                    Smithson  
 
                     
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                            |  | £26.24 
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                            |  | £30.99 
                              (Streetsonline.co.uk) |  All prices correct at time of going to press.  |  |