Eight years after the Strider Wars ended, Earth resumed its
expansion into space. The central government grew weak, and
power passed to the major corporations funding the exploration
and exploitation of new planets. Each of these corporations
maintained a private force of mercenary soldiers to enforce
its will...
In
Unreal II: The Awakening you play the part of John
Dalton, a Marshal in the Terran Colonial Authority (TCA).
The TCA is an undermanned police force that patrols the outer
reaches of space. Your job is similar to that of a Marshal
in the Old West - you are the lone representative of governmental
law and order, charged with keeping the peace in a vast and
unruly territory.
Fans
of the Unreal series on PC will be a little disappointed that
this hasn't faired as well on its translation to the Xbox.
That's not to say that this doesn't look impressive - it does.
It's just that there are a few too many bugs that should have
been ironed out.
Firstly,
I'd love to know what the testers, whose job it is to play
the game and report any faults back to the developers, where
doing - obviously not their job. There are quite a lot of
basic bugs in here, ones that should have been ironed out
before launching the game on an unsuspecting public.
During the game I noticed that several times people answered
questions that I was in the middle of asking. And in one instance,
when I rescued a guy in the infirmary, his and my dialogue
seriously overlapped making for a very jumbled conversation.
Also
the weapons system is a little too clumsy. In the middle of
a battle you are not going to find it easy changing to the
firearm that is suitable for the job. Not only that, but you
can't shoot your own men and when you attempt to they act
like you haven't - no friendly fire issues in this game.
The
storyline is fun, for the most part (if you skip the long,
dull and going-nowhere cut sequences) and the developers have
really managed to pack in a lot of suspense. Every time you
wander into a deserted corridor, and a door shuts behind you,
you will nervously progress until the inevitable barrage of
aliens attack. Setting the game on numerous worlds also means
you won't get bored of the same old nasties attempting to
kill you.
But
it is the 2-player game where the Xbox game comes into its
own (this is a feature not available on the PC game) Or better
still, the online version of the game where you can pit your
wits against other players.
What
could have been one hell of monster of a game sadly just ends
up being very good. A little more thought, and this game could
have been a must own.
Pete
Boomer
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