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                    Eight years after the Strider Wars ended, Earth resumed its 
                    expansion into space. The central government grew weak, and 
                    power passed to the major corporations funding the exploration 
                    and exploitation of new planets. Each of these corporations 
                    maintained a private force of mercenary soldiers to enforce 
                    its will... 
                  In 
                    Unreal II: The Awakening you play the part of John 
                    Dalton, a Marshal in the Terran Colonial Authority (TCA). 
                    The TCA is an undermanned police force that patrols the outer 
                    reaches of space. Your job is similar to that of a Marshal 
                    in the Old West - you are the lone representative of governmental 
                    law and order, charged with keeping the peace in a vast and 
                    unruly territory. 
                  Fans 
                    of the Unreal series on PC will be a little disappointed that 
                    this hasn't faired as well on its translation to the Xbox. 
                    That's not to say that this doesn't look impressive - it does. 
                    It's just that there are a few too many bugs that should have 
                    been ironed out. 
                  Firstly, 
                    I'd love to know what the testers, whose job it is to play 
                    the game and report any faults back to the developers, where 
                    doing - obviously not their job. There are quite a lot of 
                    basic bugs in here, ones that should have been ironed out 
                    before launching the game on an unsuspecting public. 
                   
                    During the game I noticed that several times people answered 
                    questions that I was in the middle of asking. And in one instance, 
                    when I rescued a guy in the infirmary, his and my dialogue 
                    seriously overlapped making for a very jumbled conversation. 
                  Also 
                    the weapons system is a little too clumsy. In the middle of 
                    a battle you are not going to find it easy changing to the 
                    firearm that is suitable for the job. Not only that, but you 
                    can't shoot your own men and when you attempt to they act 
                    like you haven't - no friendly fire issues in this game. 
                  The 
                    storyline is fun, for the most part (if you skip the long, 
                    dull and going-nowhere cut sequences) and the developers have 
                    really managed to pack in a lot of suspense. Every time you 
                    wander into a deserted corridor, and a door shuts behind you, 
                    you will nervously progress until the inevitable barrage of 
                    aliens attack. Setting the game on numerous worlds also means 
                    you won't get bored of the same old nasties attempting to 
                    kill you. 
                  But 
                    it is the 2-player game where the Xbox game comes into its 
                    own (this is a feature not available on the PC game) Or better 
                    still, the online version of the game where you can pit your 
                    wits against other players. 
                  What 
                    could have been one hell of monster of a game sadly just ends 
                    up being very good. A little more thought, and this game could 
                    have been a must own. 
                  Pete 
                    Boomer  
                    
                   
                  
                     
                       
                        
                           
                             
                               
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