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                    Build and manage city builders inside the walls of richly-detailed 
                    cities during the middle ages. Construct thriving cities and 
                    protect them against invasions from neighbouring kingdoms, 
                    while expanding into new territories... 
                  Medieval 
                    Lords uses, what the developers' claim is, the 
                    city building genre's first 3D environment that lets the player 
                    zoom right into the action and build anywhere on the map. 
                    Through the course of ten scenarios, players must manage finances, 
                    population, and food resources to evolve towns into thriving 
                    kingdoms. Build docks for fishing local waters, harvest fields 
                    to grow food and raise livestock, keep citizens healthy and 
                    entertained, and recruit soldiers and cavalry for a well-defended 
                    city. 
                  First 
                    impressions are pretty impressive. The graphics look great 
                    and the controls are not that difficult to master. However, 
                    you've heard the argument before: "Once you've seen one 
                    SimCity style game, you've seen them all." While 
                    that's generally true, there are a couple of neat twists to 
                    this game that raise it up a level. 
                  A 
                    loved the fact that you are allowed to switch camera angles 
                    and walk though the village you are creating. This took me 
                    back to the old Theme Park adventure game and is a 
                    really fun addition to Medieval Lords. 
                  However, 
                    that plus point is soon cancelled out as you settle down to 
                    play the game proper. Unlike the developer's claims that you 
                    can "build any where" I found that I had a bit of 
                    a nightmare positioning new buildings on occasion. In the 
                    end I just plonked it anywhere it would let me. This was a 
                    little frustrating. 
                  Another 
                    downside is that the fighting element is actually quite dull. 
                    I was hoping that it would be an integral part of the game, 
                    but it just seems to have been tacked on as an after thought. 
                  What 
                    it does, it does well, but you might like to try before you 
                    buy.  
                    
                   
                  Nick 
                    Smithson  
                  
                     
                       
                        
                           
                             
                               
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