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                    North Korea, 2011. You lead the Ghosts - the most cutting-edge 
                    ground force in the world. Your orders: Disable a rogue Korean 
                    military faction before it triggers full-scale nuclear Armageddon. 
                    Welcome to the war of tomorrow... 
                  Ghost 
                    Recon 2 (or 
                    to give it its full title: Tom Clancy's Ghost Recon 2) 
                    represents a huge leap forward for the series. There are so 
                    many alterations to the first instalment that you'll probably 
                    not realise that it is supposed to be the same franchise. 
                  The 
                    plot, for what it's worth (you'll only really be interested 
                    in getting down and dirty with the bad guys - not on the back 
                    story): In the wake of one of North Korea's worst famines, 
                    food riots begin rocking the countryside, and the rogue North 
                    Korean general assumes complete control of the army. Blaming 
                    China for the famine, he begins charging north to seize Chinese 
                    territory with tacit support from its new Russian ally. China 
                    moves to respond, but limits the level of escalation, fearing 
                    open conflict with Russia and a possible nuclear exchange. 
                    Instead, China officially agrees to a multinational force 
                    to safeguard the China-North Korean border. Unofficially, 
                    the Ghosts and other special forces go in. Their mission: 
                    cripple the North Korean threat and depose the rogue general. 
                  The 
                    graphics, gameplay and sound are all outstanding. But 
                    there are some issues I had with this release. My biggest 
                    gripe is that it is too damn hard. There is very little freedom 
                    to explore your terrain. You have to get in, complete your 
                    orders and get out. And it is not possible to complete another 
                    mission, or level, until you have satisfactorily completed 
                    the current goal - each level has a number of goals you need 
                    to complete in strict order. There is also an element of trial 
                    and error to the gameplay. Get killed (which you will be doing 
                    time and time again) by an unknown sniper, and when you reload 
                    your game you'll get a chance to spot your enemy before he 
                    cuts you down. Thank heavens then, that you can save the game 
                    at any point - you may find yourself being killed time and 
                    time again while you try and work out how many enemies are 
                    shooting at you and the best way to take them out. 
                  Another 
                    annoying elements is the fact that your squad can be pretty 
                    stupid. I lost count of the number of times I had the enemy 
                    all lined up in my gun sights, only to see one of my team 
                    running in front of the cross-hairs as they also attempted 
                    to take out the bad guys. 
                  The 
                    controls were also a bit of a pain. It took me a good three 
                    or four levels to get used to the buttons. But even then, 
                    in the heat of battle, I had a problem remembering which was 
                    the correct combination of buttons to order my men to advance 
                    or retreat. 
                  There 
                    is also a gun camera, that can be used on certain weapons, 
                    which allows you to see around your hiding place without your 
                    enemy picking you off. In theory it sounds great, but for 
                    some reason they were still able to shoot me, even though 
                    I was hidden behind a solid barricade. I'm assuming that they 
                    could still shoot my gun hand, but it wasn't clear. 
                  But 
                    these moans don't detract too much from what is a realistic 
                    and engrossing game of strategy. And while this frustrates 
                    more than rewards, it is certainly a game you will want to 
                    come back to time and time again - but only in short bursts. 
                    
                   
                   Nick 
                    Smithson 
                  
                     
                       
                        
                           
                             
                               
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