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                    Take control of two light infantry teams as they head behind 
                    enemy lines. Full Spectrum Warrior is a squad-based, 
                    tactical-action game that delivers the experience of squad 
                    level command in the heat of battle. The product was developed 
                    with expertise from University of Southern California's Institute 
                    for Creative Technologies, which worked with Pandemic to bring 
                    state-of-the-art technology to the game. Designed to simulate 
                    today's challenges of urban combat missions, Full Spectrum 
                    Warrior delivers a level of realism and accuracy that has 
                    never been seen in a military-based game... 
                  Full 
                    Spectrum Warrior finally 
                    crawls on to the Playstation 2 with its guts hanging out almost 
                    a year after it was released on the Xbox back in June 2004. 
                    But was the wait worth while? 
                  Take 
                    control of two teams (Alpha and Bravo) each with four team 
                    members, with their own specialities, and head off into enemy 
                    territory. To be honest it's not essential that you know what 
                    each team member does, because completing each level can simply 
                    be achieved by using the squad as a complete unit. 
                   
                    If one of your squad is incapacitated you can pick him up 
                    and carry him until you reach a medic, who will have your 
                    wounded as good as new in no time. You can afford to have 
                    one man down, but if two fall then your mission is a failure 
                    and you must start again from your last save point. 
                   
                    The game's controls look impossibly difficult to start with 
                    and the training levels are a real help. These guide you through 
                    the main controls and how to deploy your troops, use your 
                    weapons effectively and how to use your men as a team.  
                  A 
                    nice touch is the fact that while you can restock your main 
                    ammo when you get to an area with a UN truck and allied troops, 
                    you can't stock up on grenades and other high explosive weapons. 
                    This means that you you need to make sure you only use these 
                    weapons in emergencies only, otherwise you could find yourself 
                    running out in areas when you most need them. 
                   
                    I also loved the in-game banter between your characters - 
                    foul-mouthed is probably the best way to describe it. But 
                    it is very funny and you don't hear the same dialogue repeated 
                    that often.  
                  This 
                    is certainly the most realistic battle simulation game I've 
                    ever played. And, while the graphics and sound were stunning 
                    on the Xbox version, they are a little flat on the PS2 offering. 
                    The gameplay is extremely addictive. However, it is a little 
                    too simple. I managed to finish the game over the course of 
                    a few days - and I'm sure more determined gamers could probably 
                    finish it in an intense afternoon. The game doesn't really 
                    get increasingly difficult as you progress, which is a shame, 
                    and it is really easy to finish a lot of the levels without 
                    getting killed.  
                  Thankfully 
                    there seems to be no serious bugs, although I did find moving 
                    the camera around to be a lot more difficult than on the Xbox 
                    version - it was sometimes impossible to see where you were 
                    sending your squad. 
                   
                    There is also very little depth to the game. There are very 
                    few real choices as you have to guide your men along set routes 
                    and if you fail in your bid to traverse a certain area (for 
                    example if you get picked off unexpectedly by a hidden sniper) 
                    the fact that all of the enemies are predictably in the same 
                    place when you restart that level means that this is a game 
                    where trial and error comes very much into play.  
                  If 
                    I hadn't been spoiled by the Xbox version, and if this game 
                    hadn't been delayed by 10 months, I would have rated this 
                    a lot higher. But, due to the fact that the graphics are not 
                    as slick and the gameplay is a little more clunky, I'd strongly 
                    advise you rent this game first. It's also a shame it is a 
                    little too easy to complete.  
                    
                   
                   Pete 
                    Boomer 
                  
                     
                       
                        
                           
                             
                               
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