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                    In a city plagued by crime and corruption, heroes are found 
                    on the wrong side of the law. Anya Romanov is a sexy, high-tech 
                    thief; Louie Palmer is the voice in her ear - her advisor, 
                    confident and friend. When an everyday job turns sour, they 
                    find themselves drawn into a web of conspiracy that will shake 
                    the whole city to its foundations... 
                  As 
                    the opening sequence to Stolen starts playing, all 
                    impressions are of a well polished game. The graphics look 
                    the business and the music is fantastic - almost filmic in 
                    its deliverance. Then you start one of the most annoying tutorial 
                    levels we've every played - more of that later. 
                  The 
                    best way of describing Stolen is like a less polished 
                    version of a Splinter Cell game 
                    with some of the elements of the Prince of Persia series 
                    thrown in to the mix. But, before you dash out to buy Stolen, 
                    a word of warning... It's not actually very good. And that's 
                    the surprise. All of the elements that should have made this 
                    a hit are all there, it's just that somewhere along the way 
                    someone forgot to add any solid game play. 
                  What 
                    we are presented with is a rushed game that is a total nightmare 
                    to play. As I mentioned previously, the tutorial - which by 
                    its very nature should be there to help guide you through 
                    the controls and feel of the game - is just confusing. You 
                    get to learn the basic controls, but no introduction to your 
                    weapons or different views. This means that when you start 
                    the first level you really are thrown in at the deep end. 
                  And 
                    that's another point worth raising. Level one - traditionally 
                    an easy level to help you get used to everything you've just 
                    discovered in the tutorial - plays like a hard level for any 
                    other game. And, because you have had no weapons training, 
                    everything is done on the fly. This means that security guards 
                    will see you and I'd like to meet the person who can fire 
                    the sonic dart and make the guard move from his position. 
                    No, I got bored of having no luck with that and just knocked 
                    him out and moved on. 
                  The 
                    later levels are no better and in short everything just becomes 
                    one big mess. In fact I would have stopped playing this game 
                    before I got to the end of the first level if it wasn't for 
                    the fact I had a reviews editor standing over me. 
                  The 
                    AI is laughable (trip an alarm and hide behind a desk - the 
                    guards never think of looking for you there); the graphics 
                    just don't cut it; and the whole experience will leave you 
                    feeling cheated. 
                  If 
                    you want to see how it's done properly, buy yourself an Xbox 
                    and get hold of Splinter 
                    Cell: Chaos Theory. Now that's a game. 
                    
                   
                   Pete 
                    Boomer 
                  
                     
                       
                        
                           
                             
                               
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