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                    You are the first to fight - a marine on the front lines 
                    of urban combat in Beirut. Lead a 4-man fire team that execute 
                    authentic Marine tactics. Move aggressively, knowing your 
                    team gives you 360-degree security and devastate your enemies 
                    with precise air and mortal attacks. Experience a first-person 
                    shooter so realistic, the Marines use it as a training tool... 
                  The 
                    above blurb for Close Combat: First to Kill comes from 
                    the back of the box. This isn't the first time a game has 
                    made a claim to being the training tool for real battle-ready 
                    soldiers. Full 
                    Spectrum Warrior 
                    is based on a light infantry-training simulator designed by 
                    Pandemic Studios for the U.S. Army as a tool to reinforce 
                    army doctrine and squad tactics amongst troops. However, while 
                    I can believe that Full Spectrum Warrior is based on 
                    a simulator - I have my doubts about how authentic First 
                    to Fight's claim is (more of that later). 
                  The 
                    first sticking point with this game was the fact that the 
                    tutorial is a "watch and learn" affair. A video 
                    is played, with voice-over, explaining some of the simple 
                    commands at your disposal. I had several problems with this. 
                    Firstly it is so much easier to go through a demo where you 
                    have to practice the actions. And secondly, while this explained 
                    how to heal your squad, it didn't point out how you heal yourself. 
                    I had to read the instruction manual for that - something 
                    no one should have to do (Who reads those things anyway?) 
                    Joking aside, this isn't really a huge problem because the 
                    first level is where you really start to learn the controls. 
                  When 
                    the main game started I was presently surprised. It looked 
                    as though this game was going to be a cross between a first 
                    person shooter (FPS) and the tactical affair that was offered 
                    us in Full Spectrum Warrior. And it is... only not 
                    as fantastic as it could have been. 
                  Remember 
                    that blurb: "Experience a first-person shooter so realistic, 
                    the Marines use it as a training tool." Really? That 
                    may very well explain the spate of friendly fire during the 
                    recent war in Iraq. The AI of your team, and the enemy for 
                    that matter, ranges from sh*t hot, to sh*t. 
                  Your 
                    team range from wiping out every enemy in the area before 
                    you even get a chance to line one of them up in your sites, 
                    to walking straight past a baddie and totally ignoring it 
                    - unless it shoots at them, and then your boys start to act 
                    all confused. Throw a grenade and watch your boys run for 
                    cover... towards the grenade! 
                  Your 
                    squad can also, for some reason walk through doors and walls 
                    and should you call your team back they will suddenly appear 
                    in a split second even if they were a good 30 seconds walks 
                    away. 
                  The 
                    enemy are no better. They'll either deliver a shot from 100 
                    metres away and shoot the hair off the back of your neck, 
                    or they'll stand there looking at you without firing a shot. 
                    Only when you move a little closer do they start firing at 
                    you. 
                  If 
                    you want to be lazy you can simply send your squad ahead of 
                    you and watch as they let the enemy have it. And if any of 
                    your boys start to loose their health rapidly, simply recall 
                    that fighter and patch him up. 
                  But, 
                    taking all of the above into account, there is something about 
                    this title that is damn addictive. It's certainly a game that 
                    you will come back to time and time again. It's just a shame 
                    that a little more effort wasn't put into polishing the finished 
                    product before it was released. A little tweaking and this 
                    could have been the best military game on the market. As it 
                    is, First to Fight is an above average game which suffers 
                    from poor presentation. 
                    
                   
                  Pete 
                    Boomer  
                  
                     
                       
                        
                           
                             
                               
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